Skip to main content

Research Repository

Advanced Search

Child safeguarding and immersive technologies - Key concepts (2023)
Report
McIntosh, V. (2023). Child safeguarding and immersive technologies - Key concepts. London: NSPCC

Given the rapid growth of new technologies, including immersive environments, the current generation of extended reality products – Virtual Reality (VR) and Augmented Reality (AR) – and the clear shift towards the development of the metaverse, resear... Read More about Child safeguarding and immersive technologies - Key concepts.

Child safeguarding and immersive technologies - An outline of the risks (2023)
Report
McIntosh, V. (2023). Child safeguarding and immersive technologies - An outline of the risks. London: NSPCC

Given the rapid growth of new technologies, including immersive environments, the current generation of extended reality products – Virtual Reality (VR) and Augmented Reality (AR) – and the clear shift towards the development of the metaverse, resear... Read More about Child safeguarding and immersive technologies - An outline of the risks.

Brixham Immersed (2023)
Exhibition / Performance
Reed, L. Brixham Immersed. [MetaQuest VR]. 14 June 2023. (Unpublished)

This immersive experience for MetaQuest presents a combination of still point cloud renders of public and hidden spaces captured with LiDAR cameras that are brought to life by 2nd Order Ambisonic (Core Octomic) and spot field recordings (conventional... Read More about Brixham Immersed.

Augmented reality as a thirdspace: Simultaneous experience of the physical and virtual (2023)
Conference Proceeding
Eagle, R. (2023). Augmented reality as a thirdspace: Simultaneous experience of the physical and virtual. In D. Villa, & F. Zuccoli (Eds.), Proceedings of the 3rd International and Interdisciplinary Conference on Images and Imagination (355-363). https://doi.org/10.1007/978-3-031-25906-7_39

With the proliferation of devices that display augmented reality (AR), now is the time for scholars and practitioners to evaluate and engage critically with emerging applications of the medium. AR mediates the way users see their bodies, hear their e... Read More about Augmented reality as a thirdspace: Simultaneous experience of the physical and virtual.

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Understanding VR audiences (2022)
Book Chapter
McIntosh, V. (2022). Understanding VR audiences. In S. Jones, S. Dawkins, & J. McDougall (Eds.), Understanding Virtual Reality: Challenging Perspectives for Media Literacy and Education (66-85). (1). Routledge. https://doi.org/10.4324/9780367337032-9

Becoming an audience member in virtual reality can be a surreal experience; like entering a pocket reality, like finding Narnia in your wardrobe, like popping through a chalk painting on the pavement. Quite distinct from our relationship with big and... Read More about Understanding VR audiences.

The metaverse as a new frontier for the internet: Verity McIntosh (2022)
Digital Artefact
McIntosh, V. (2022). The metaverse as a new frontier for the internet: Verity McIntosh. [Interview - blog]

Following on in the series, Digital Democracies:Voices, Practices, Stories, Futures, curated by Donna Close and Prof Helen Kennedy, is an interview with Verity McIntosh about the metaverse as a new frontier for the internet. The series aims to off... Read More about The metaverse as a new frontier for the internet: Verity McIntosh.

Safeguarding the metaverse (2022)
Report
McIntosh, V., & Allen, C. (2022). Safeguarding the metaverse. London: Institution of Engineering and Technology (IET)

Safeguarding the metaverse has been produced by the Institution of Engineering and Technology (IET) to examine the potential harms associated with virtual reality (VR) and the metaverse. It examines the background and context of the adoption and upta... Read More about Safeguarding the metaverse.

Can you hear me now (2021)
Report
McIntosh, V. (in press). Can you hear me now. StoryFutures Academy

Sound is one of the most evocative storytelling devices we have. Never more so than in immersive storytelling, where sound plays so many key roles in the construction of narrative, the creation of presence, the development of an emotional landscape a... Read More about Can you hear me now.