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Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces (2016)
Journal Article
Falconer, L., Savin-Baden, M., & Falconer, L. (2016). Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces. Interactive Learning Environments, 24(5), 991-1003. https://doi.org/10.1080/10494820.2015.1128212

© 2016 Taylor & Francis. ABSTRACT: Virtual worlds are relatively recent developments, and so it is tempting to believe that they need to be understood through newly developed theories and philosophies. However, humans have long thought about the na... Read More about Learning at the interstices; locating practical philosophies for understanding physical/virtual inter-spaces.

Exploring the learning potential of acoustic design in 3D virtual environments (2015)
Journal Article
Falconer, L., & Green, J. (2015). Exploring the learning potential of acoustic design in 3D virtual environments. Literacy Information and Computer Education Journal, 6(1), 1273-1276

This paper discusses the current research and understanding of the effects of audio environments on learning, with a particular focus on the affordances of the effects in computer-generated, 3D virtual environments and virtual worlds. Both sound and... Read More about Exploring the learning potential of acoustic design in 3D virtual environments.

Situated learning in accident investigation: A virtual world simulation case study (2013)
Journal Article
Falconer, L. (2013). Situated learning in accident investigation: A virtual world simulation case study. International Journal of Learning Technology, 8(3), 246-262. https://doi.org/10.1504/IJLT.2013.057062

Educators have increasingly been drawn to virtual worlds to investigate their potential for enhancing teaching and learning. This case study describes, discusses and evaluates the experiences of postgraduate environmental health students undertaking... Read More about Situated learning in accident investigation: A virtual world simulation case study.