Skip to main content

Research Repository

Advanced Search

A systematic review of reverberation and accessibility for B/blind users in virtual environments (2023)
Conference Proceeding
Child, L., Mitchell, T., & Ford, N. (2023). A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Reverberation is often used in linear and non-linear media to convey the acoustic characteristics of a space. This information is presented alongside visual stimuli to create a multi-modal experience, assisting participants in developing visual and a... Read More about A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Brixham Immersed (2023)
Exhibition / Performance
Reed, L. Brixham Immersed. [MetaQuest VR]. 14 June 2023. (Unpublished)

This immersive experience for MetaQuest presents a combination of still point cloud renders of public and hidden spaces captured with LiDAR cameras that are brought to life by 2nd Order Ambisonic (Core Octomic) and spot field recordings (conventional... Read More about Brixham Immersed.

Evaluating the graphics processing unit for digital audio synthesis and the development of HyperModels (2023)
Thesis
Renney, H. Evaluating the graphics processing unit for digital audio synthesis and the development of HyperModels. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/9271061

The extraordinary growth in computation in single processors for almost half a century is becoming increasingly difficult to maintain. Future computational growth is expected from parallel processors, as seen in the increasing number of tightly coup... Read More about Evaluating the graphics processing unit for digital audio synthesis and the development of HyperModels.

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Disruptive learning and optimal flow: Game jams in heterotopic affinity space (2022)
Thesis
King, A. Disruptive learning and optimal flow: Game jams in heterotopic affinity space. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/9303643

Game jams are intensive, time-bound videogame-development events where students, professionals, and hobbyists form teams to create games against the clock. Jams are popular, offering accessible, informal learning environments which promote teamwork,... Read More about Disruptive learning and optimal flow: Game jams in heterotopic affinity space.

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

HyperModels - A framework for GPU accelerated physical modelling sound synthesis (2022)
Conference Proceeding
Renney, H., Willemsen, S., Gaster, B. R., & Mitchell, T. J. (2022). HyperModels - A framework for GPU accelerated physical modelling sound synthesis. . https://doi.org/10.21428/92fbeb44.98a4210a

Physical modelling sound synthesis methods generate vast and intricate sound spaces that are navigated using meaningful parameters. Numerical based physical modelling nsynthesis methods provide authentic representations of the physics they model. Unf... Read More about HyperModels - A framework for GPU accelerated physical modelling sound synthesis.

Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision (2021)
Conference Proceeding
Nash, C. (2021). Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

This paper details a workshop and optional public installation based on the development of situational scores that combine music notation, AI, and code to create dynamic interactive art driven by the realtime movements of objects and people in a live... Read More about Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

Users’ experiences of enhancing underwater images: An empirical study (2021)
Journal Article
Emberton, S., & Simons, C. (2021). Users’ experiences of enhancing underwater images: An empirical study. Quality and User Experience, 7(1), Article 1. https://doi.org/10.1007/s41233-021-00048-3

Within the worldwide diving community, underwater photography is becoming increasingly popular. However, the marine environment presents certain challenges for image capture, with resulting imagery often suffering from colour distortions, low contras... Read More about Users’ experiences of enhancing underwater images: An empirical study.

Automatic for the people: Two pieces of crowd-driven music (2021)
Exhibition / Performance
Nash, C. Automatic for the people: Two pieces of crowd-driven music. [http://nash.audio/manhattan/tenor2020/performance.mp4]. Performed at Hamburg, Germany. 10 May 2021 - 13 May 2021. (Unpublished)

A video presenting excepts from two pieces of live generative works developed for BBC Music Day 2018, performed continuously throughout the day on the busy main platform of Bristol railway station. Both pieces are generated (and played) live using th... Read More about Automatic for the people: Two pieces of crowd-driven music.

Creativity in children's digital music composition (2021)
Conference Proceeding
Ford, C., Bryan-Kinns, N., & Nash, C. (2021). Creativity in children's digital music composition. In Proceedings of the International Conference on New Interfaces for Musical Expression (NIME). https://doi.org/10.21428/92fbeb44.e83deee9

Composing is a neglected area of music education. To increase participation, many technologies provide open-ended interfaces to motivate child autodidactic use, drawing influence from Papert’s LOGO philosophy to support children’s learning through pl... Read More about Creativity in children's digital music composition.

Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable (2021)
Journal Article
Summers, T., Cook, J., Famer, W., Raffaella Ferrè, E., Harrison, L., Hemming, R., …Whittaker, L. (2021). Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable. Journal of Sound and Music in Games, 2(2), 63-83. https://doi.org/10.1525/jsmg.2021.2.2.63

The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide augmented reality experiences. While research on... Read More about Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable.

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan (2020)
Conference Proceeding
Nash, C. (2020). Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan. In F. Schroeder, & R. Michon (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression (259-264)

This paper details technologies and artistic approaches to crowd-driven music, discussed in the context of a live public installation in which activity in a public space (e.g. a busy railway platform) is used to drive the automated composition and pe... Read More about Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan.

A quantum algorithm for ray casting using an orthographic camera (2020)
Conference Proceeding
Alves, C., Santos, L. P., & Bashford-Rogers, T. (2020). A quantum algorithm for ray casting using an orthographic camera. . https://doi.org/10.1109/ICGI47575.2019.8955061

Quantum computing has the potential to provide solutions to many problems which are challenging or out of reach of classical computers. There are several problems in rendering which are amenable to being solved in quantum computers, but these have ye... Read More about A quantum algorithm for ray casting using an orthographic camera.

Anomaly detection using pattern-of-life visual metaphors (2019)
Journal Article
Happa, J., Bashford-Rogers, T., Agrafiotis, I., Goldsmith, M., & Creese, S. (2019). Anomaly detection using pattern-of-life visual metaphors. IEEE Access, 7, 154018-154034. https://doi.org/10.1109/ACCESS.2019.2948490

Complex dependencies exist across the technology estate, users and purposes of machines. This can make it difficult to efficiently detect attacks. Visualization to date is mainly used to communicate patterns of raw logs, or to visualize the output of... Read More about Anomaly detection using pattern-of-life visual metaphors.

Influence of Big Data in managing cyber assets (2019)
Journal Article
Mitra, A., & Munir, K. (2019). Influence of Big Data in managing cyber assets. Built Environment Project and Asset Management, 9(4), 503-514. https://doi.org/10.1108/BEPAM-07-2018-0098

© 2019, Emerald Publishing Limited. Purpose: Today, Big Data plays an imperative role in the creation, maintenance and loss of cyber assets of organisations. Research in connection to Big Data and cyber asset management is embryonic. Using evidence,... Read More about Influence of Big Data in managing cyber assets.

Audio reproduction in virtual reality cinemas – Position paper (2019)
Conference Proceeding
Reed, L., & Phelps, P. (2019). Audio reproduction in virtual reality cinemas – Position paper. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). , (1513-1516). https://doi.org/10.1109/VR.2019.8797904

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head mounted hardware has remained slow despite the availability of more affordable mo... Read More about Audio reproduction in virtual reality cinemas – Position paper.

The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes (2019)
Presentation / Conference
Mitchell, T. J., Thom, J., Pountney, M., & Hyde, J. (2019, June). The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes. Paper presented at The 25th International Conference on Auditory Display (ICAD 2019), Northumbria University, Northumbria, England

Touretteshero is the name of a organisation that aims to raise awareness of Tourette's syndrome by sharing and celebrating the creativity and humor of the involuntary vocal and movement tics that characterise the condition. This paper documents the d... Read More about The alchemy of chaos: A sound art sonification of a year of Tourette’s episodes.