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Outputs (16)

Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques (2017)
Presentation / Conference
Restituyo, C., Loizides, F., Yang, S., Weir, K., Worrallo, A., Hartley, T., …Loizou, M. (2017, October). Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques. Paper presented at 15th World Conference on Mobile and Contextual Learning

In this paper we present the design and development of a mobile application that assists learners of British Sign Language. The application uses interaction; namely, image recognition of a participant's gestures to give feedback as to the correctness... Read More about Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques.

Interactive reading using low cost brain computer interfaces (2017)
Conference Proceeding
Loizides, F., Naughton, L., Wilson, P., Loizou, M., Yang, S., Hartley, T., …Zaphiris, P. (2017). Interactive reading using low cost brain computer interfaces. In R. Bernhaupt, G. Dalvi, A. Joshi, D. K. Balkrishan, J. O'Neill, & M. Winckler (Eds.), INTERACT 2017: Human-Computer Interaction – INTERACT 2017 (450-454). https://doi.org/10.1007/978-3-319-68059-0_49

This work shows the feasibility for document reader user applications using a consumer grade non-invasive BCI headset. Although Brain Computer Interface (BCI) type devices are beginning to aim at the consumer level, the level at which they can actual... Read More about Interactive reading using low cost brain computer interfaces.

Stroke event simulator using virtual reality (2016)
Conference Proceeding
Nicolaou, P., Loizou, M., & Loizides, F. (2016). Stroke event simulator using virtual reality. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). https://doi.org/10.1109/VS-GAMES.2016.7590368

This poster presents the initial stages of an investigation of a realistic virtual reality scenario aimed at increasing the compassion people feel for people that have suffered a stroke. A Bespoke Virtual Reality environment was developed using the U... Read More about Stroke event simulator using virtual reality.

Virtual reality simulation training for student nurse education (2016)
Conference Proceeding
Elliman, J., Loizou, M., & Loizides, F. (2016). Virtual reality simulation training for student nurse education. In 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). https://doi.org/10.1109/VS-GAMES.2016.7590377

In this paper, the current developments for Virtual Reality (VR) simulation in the Nursing Education sector is investigated with the design and implementation of a 'serious game' that utilizes the increased immersive user experience of Head-Mounted D... Read More about Virtual reality simulation training for student nurse education.

Emotions for intelligent agents in crisis management simulations: A survey (2012)
Conference Proceeding
Loizou, M., Hartley, T., Slater, S., Newman, R., & Pannese, L. (2012). Emotions for intelligent agents in crisis management simulations: A survey. In Q. Mehdi, A. Elmaghraby, I. Marshall, R. Moreton, R. Ragade, B. G. Zapirain, …N. L. Zhigiang (Eds.), 2012 17th International Conference on Computer Games (CGAMES) (213-219). https://doi.org/10.1109/CGames.2012.6314578

Intelligent agents or non-player characters (NPCs) in human interaction scenarios are required to react in ways that are consistent to the training scenario. In many cases these NPCs are controlled by a simple state machine and scripts. The use of th... Read More about Emotions for intelligent agents in crisis management simulations: A survey.

“What a mobility-limited world”: Design requirements of an age-friendly playable city
Working Paper
Costa, L. V., Veloso, A., Loizou, M., Arnab, S., Tomlins, R., & Sukumar, A. P. C. (2018). “What a mobility-limited world”: Design requirements of an age-friendly playable city

A key concern in an ageing society is citizens{\textquoteright} mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project Serio... Read More about “What a mobility-limited world”: Design requirements of an age-friendly playable city.