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“What a mobility-limited world”: Design requirements of an age-friendly playable city

Costa, Liliana Vale; Veloso, Ana; Loizou, Michael; Arnab, Sylvester; Tomlins, Richard; Sukumar, Arun P. C


Liliana Vale Costa

Ana Veloso

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Dr Michael Loizou
Wallscourt Associate Professor in Health Technology and Life Sciences

Sylvester Arnab

Richard Tomlins

Arun P. C Sukumar


A key concern in an ageing society is citizens{\textquoteright} mobility. As populations age, disability impairments can affect active ageing, health-related wellbeing and quality of life. In this paper, we present the on-going research project SeriousGiggle—Game-based learning for triggering active ageing. Its goal is to assess the potential of game-based learning for active ageing and contribute to a sense of wellbeing and quality of life. It also seeks to improve the mobility of older adults by creating a set of journey plans with route guidance that are rated in terms of safety, community support, environment and age-friendliness. Drawn on our field work with 33 co-designers, 40 end users and 10 semi-structured interviews with Subject Matter Experts, we identify a set of necessary design requirements to an Age-friendly Playable City. This study recommends the use of gamification and playful techniques to engage the end-users to provide information about local traffic signs, pavement conditions, wayfinding and, therefore, help to create route guidance and walking assistance that are personalized to older adults{\textquoteright} context in terms of location, travel fitness, mobility impairments and motivations.


Costa, L. V., Veloso, A., Loizou, M., Arnab, S., Tomlins, R., & Sukumar, A. P. C. (2018). “What a mobility-limited world”: Design requirements of an age-friendly playable city

Publication Date Oct 23, 2018
Deposit Date Jan 4, 2022
Series Title Preprints
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