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Games for active ageing, wellbeing and quality of life: A pilot study

Costa, Liliana; Veloso, Ana; Loizou, Michael; Arnab, Sylvester

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Authors

Liliana Costa

Ana Veloso

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Dr Michael Loizou Michael2.Loizou@uwe.ac.uk
Wallscourt Associate Professor in Health Technology and Life Sciences

Sylvester Arnab



Abstract

The goal of this study is to identify a set of psychosocial variables and design domains important for game designers to encourage active ageing, well-being and quality of life. Sixty adult learners at four universities of third age were randomly assigned to three groups: the experimental group (G1), who tested firstly a game-based learning platform (GBLP) and then a computer-assisted platform (CAP); the comparison group (G2), who tested firstly the CAP and then the GBLP and the control group (G3) that did not take part in the intervention. Participants were assessed on their health-related well-being and quality of life, using the SF36v2 and WHOQOL-BREF scales before and after each experiment. Findings suggest that there were differences between the group type and their perception on mental health (F(2,57) = 3.771, p =.029) and general health-related well-being (F(2,57) = 5.231, p =.008), in which the GBLP showed improvements relative to the CAP. The environment and mental health were some of the psychosocial domains that should be considered, whereas storytelling, context-aware challenges, game space, immediate feedback, role-playing and social engagement were relevant design domains for these games.

Citation

Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Games for active ageing, wellbeing and quality of life: A pilot study. Behaviour and Information Technology, 37(8), 842-854. https://doi.org/10.1080/0144929X.2018.1485744

Journal Article Type Article
Acceptance Date Jun 3, 2018
Online Publication Date Jun 18, 2018
Publication Date Aug 3, 2018
Deposit Date Jan 4, 2022
Publicly Available Date Jan 5, 2022
Journal Behaviour and Information Technology
Print ISSN 0144-929X
Electronic ISSN 1362-3001
Publisher Taylor & Francis
Peer Reviewed Peer Reviewed
Volume 37
Issue 8
Pages 842-854
DOI https://doi.org/10.1080/0144929X.2018.1485744
Keywords Games, Ageing, Well-being, Quality of life, Pilot study
Public URL https://uwe-repository.worktribe.com/output/8522647

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Licence
http://creativecommons.org/licenses/by-nc/4.0/

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http://creativecommons.org/licenses/by-nc/4.0/

Copyright Statement
This is an Accepted Manuscript version of the following article, accepted for publication in Behaviour and Information Technology.[Costa, L., Veloso, A., Loizou, M., & Arnab, S. (2018). Games for active ageing, wellbeing and quality of life: A pilot study. Behaviour and Information Technology, 37(8), 842--854. https://doi.org/10.1080/0144929X.2018.1485744.

It is deposited under the terms of the Creative Commons Attribution-NonCommercial License (http://creativecommons.org/licenses/by-nc/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is properly cited.







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