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Emotions for intelligent agents in crisis management simulations: A survey

Loizou, Michael; Hartley, Thomas; Slater, Sarah; Newman, Robert; Pannese, Lucia

Authors

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Dr Michael Loizou Michael2.Loizou@uwe.ac.uk
Wallscourt Associate Professor in Health Technology and Life Sciences

Thomas Hartley

Sarah Slater

Robert Newman

Lucia Pannese



Contributors

Quasim Mehdi
Editor

Adel Elmaghraby
Editor

Ian Marshall
Editor

Robert Moreton
Editor

Rammohan Ragade
Editor

Bego�a Garc{\'i}a Zapirain
Editor

Julia Chariker
Editor

Mostafa El-Said
Editor

Roman Yampolskiy
Editor

Nickola Li Zhigiang
Editor

Abstract

Intelligent agents or non-player characters (NPCs) in human interaction scenarios are required to react in ways that are consistent to the training scenario. In many cases these NPCs are controlled by a simple state machine and scripts. The use of these techniques leads to responses that are of poor quality and machine driven. In our work we aim to design a model for incorporating emotional enhancements (concentrating on negative primary emotions such as anger and sadness and also looking at secondary emotions such as anxiety and fear) into intelligent agents. The model will allow NCPs in virtual training applications to simulate human behaviour in crisis management. In this paper, we review current research on models of emotions for intelligent agents in crisis simulations. We identify and discuss key challenges in the area, the psychological theories and contexts in which the models are used and promising research directions.

Presentation Conference Type Conference Paper (Published)
Conference Name 17th International Conference on Computer Games (CGAMES)
Start Date Jul 30, 2012
End Date Aug 1, 2012
Online Publication Date Oct 2, 2012
Publication Date Nov 19, 2012
Deposit Date Jan 4, 2022
Pages 213-219
Book Title 2012 17th International Conference on Computer Games (CGAMES)
ISBN 9781467311205
DOI https://doi.org/10.1109/CGames.2012.6314578
Keywords Adaptation models, Computer architecture, Psychology, Appraisal, Games, Humans, Computational modeling
Public URL https://uwe-repository.worktribe.com/output/8522690



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