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Older Adults “Jump” into coDesiging a Digital Game: A Field Study

Costa, Liliana Vale; Veloso, Ana Isabel; Sousa, Liliana; Loizou, Michael; Arnab, Sylvester

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Authors

Liliana Vale Costa

Ana Isabel Veloso

Liliana Sousa

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Dr Michael Loizou Michael2.Loizou@uwe.ac.uk
Wallscourt Associate Professor in Health Technology and Life Sciences

Sylvester Arnab



Contributors

Qin Gao
Editor

Jia Zhou
Editor

Abstract

The aim of this paper is to contribute to establishing practices to involve adults aged 50 and over in the design of digital games within the paradigm of active ageing. This paper focuses on a component of a larger project entitled SERIOUSGIGGLE integrated in the SEDUCE 2.0 research that enabled to develop the digital game JUMP that goes beyond illness recovery or skill maintenance, addressing active ageing. Using a Participatory Action Qualitative Research that deployed 64-session group discussions and participant observation of 33 learners at a Portuguese University of the Third Age, the necessary course of actions to involve the end-users in game design were identified. Results suggest four phases: 1. Validate the content and the materials that will be used during coDesign with experts in the area, using the Delphi method; 2. Carry out the activities in the end-user’s places; 3. Design the game tool based on the end-users’ context and the content validated by the experts during the previous phases; and 4. Validate the game-based product with the end-users. Literature is still scarce in giving standards for designing digital games for active ageing and most of the solutions on the market tend to focus on health and rehabilitation rather than on other dimensions, such as security and social participation.

Citation

Costa, L. V., Veloso, A. I., Sousa, L., Loizou, M., & Arnab, S. (2021). Older Adults “Jump” into coDesiging a Digital Game: A Field Study. In Q. Gao, & J. Zhou (Eds.), Human Aspects of IT for the Aged Population. Technology Design and Acceptance (88-99). https://doi.org/10.1007/978-3-030-78108-8_7

Conference Name International Conference on Human-Computer Interaction
Online Publication Date Jul 3, 2021
Publication Date Jul 3, 2021
Deposit Date Jan 4, 2022
Publicly Available Date Mar 29, 2024
Publisher Springer
Volume 12786
Pages 88-99
Series Title Lecture Notes in Computer Science
Edition 1
Book Title Human Aspects of IT for the Aged Population. Technology Design and Acceptance
ISBN 9783030781071
DOI https://doi.org/10.1007/978-3-030-78108-8_7
Keywords Action Qualitative Research, coDesign, Digital game, Security, Social participation
Public URL https://uwe-repository.worktribe.com/output/8522545
Additional Information First Online: 3 July 2021; Conference Acronym: HCII; Conference Name: International Conference on Human-Computer Interaction; Conference Year: 2021; Conference Start Date: 24 July 2021; Conference End Date: 29 July 2021; Conference Number: 23; Conference ID: hcii2021; Conference URL: http://2021.hci.international/

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