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Outputs (19)

P071 Exploring experiences and preferences of people with rheumatoid arthritis for digital interventions to promote physical activity (PA) (2024)
Journal Article

Background/Aims Physical activity (PA) is effective for managing symptoms of rheumatoid arthritis (RA) but people with RA are less active than their healthy counterparts. A digital intervention (DI) to promote PA, is a potential solution. There is a... Read More about P071 Exploring experiences and preferences of people with rheumatoid arthritis for digital interventions to promote physical activity (PA).

Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - A qualitative study (2024)
Journal Article

Emotions play an important role in human-computer interaction, but there is limited research on affective and emotional virtual agent design in the area of teaching simulations for healthcare provision. The purpose of this work is twofold: firstly, t... Read More about Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - A qualitative study.

SegCrop: Segmentation-based dynamic cropping of endoscopic videos to address label leakage in surgical tool detection (2023)
Presentation / Conference Contribution

In recent times, surgical data science has emerged as an important research discipline in interventional healthcare. There are many potential applications for analysing endoscopic surgical videos using machine learning (ML) techniques such as surgica... Read More about SegCrop: Segmentation-based dynamic cropping of endoscopic videos to address label leakage in surgical tool detection.

Designing mini-games as micro-learning resources for professional development in multi-cultural organisations (2021)
Journal Article

The need for self-directed learning for professional development drives an increase in the delivery of easy to use {\textquoteleft}just-in-time{\textquoteright} resources that respond to the often-dynamic workplace and work culture. This is especiall... Read More about Designing mini-games as micro-learning resources for professional development in multi-cultural organisations.

Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations (2020)
Presentation / Conference Contribution

The need for self-directed learning for professional development drives an increase in the delivery of easy to use {\textquoteleft}just-in-time{\textquoteright} resources that respond to the often-dynamic workplace and work culture. Micro-learning ha... Read More about Designing mini-games for micro-learning: Open educational resources on cultural risks in multi-cultural organisations.

Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city (2019)
Presentation / Conference Contribution

The growth of urban population and the challenges of an ageing society have brought to the fore the need of innovative ways to re-invent sustainable healthy ageing lifestyles and meet the growing demand on transport and residents' assistance with age... Read More about Scaffolding in indoor and outdoor mobility a wearable and mobile application for senior tourism in a playable city.

Story-oriented learning (2019)
Presentation / Conference Contribution

In a game environment, narrative design is considered the art of combining gameplay and multimedia assets to create novel experiences that can entertain players and motivate them for longer periods. The use of narrative design in game-driven educatio... Read More about Story-oriented learning.

Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques (2017)
Presentation / Conference Contribution

In this paper we present the design and development of a mobile application that assists learners of British Sign Language. The application uses interaction; namely, image recognition of a participant's gestures to give feedback as to the correctness... Read More about Presenting and investigating the efficacy of an educational interactive mobile application for British Sign Language using hand gesture detection techniques.