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All Outputs (5)

Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’ (2022)
Presentation / Conference
McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., Deave, T., …Fogg Rogers, L. (2022, December). Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’. Presented at UK Alliance for Disaster Research Annual Conference 2022, Edinburgh Climate Change Institute (ECCI)

Children are unheard voices within the COVID-19 pandemic. We are unaware how intersections of complex factors in specific social settings have impacted their perceptions and are determining what ‘recovery’ means. ‘Voices in a Pandemic: Children’s Loc... Read More about Voices in a Pandemic (VIP-CLEAR): Using deep mapping to explore children’s changing perceptions and experiences during COVID-19 ‘recovery’.

Inclusive exploration of sustainable goals and solutions through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, August). Inclusive exploration of sustainable goals and solutions through Minecraft. Presented at SEEDS 2022. International Conference for Sustainable Ecological Engineering Design for Society, University of the West of England

Science Hunters has successfully used the computer game Minecraft to engage children with science since 2014, using a specific approach that promotes learning within the framework of defined topics, whilst encouraging exploration of the elements that... Read More about Inclusive exploration of sustainable goals and solutions through Minecraft.

The power of picture books: A pandemic tool to recovery (2022)
Presentation / Conference
Jones, V., McEwen, L., Gorell Barnes, L., Webber, A., William, S., Hobbs, L., …Deave, T. (2022, July). The power of picture books: A pandemic tool to recovery. Presented at UK Literary Association International Conference 2022, Birmingham

This paper draws on 18 months of interdisciplinary research in partnership with Schools and Early Years settings across some of the most socially disadvantaged areas of Bristol, funded by the AHRC. The interdisciplinary team undertook an art based re... Read More about The power of picture books: A pandemic tool to recovery.

Exploring engineering solutions to environmental hazards through Minecraft (2022)
Presentation / Conference
Hobbs, L., Bentley, S., Behenna, S., & Stevens, C. (2022, May). Exploring engineering solutions to environmental hazards through Minecraft. Paper presented at EGU General Assembly 2022

Since 2014, Science Hunters (1,2) has successfully used the computer game Minecraft to engage children with Science, Technology, Engineering and Maths, and particularly geoscience (3), through a defined approach which allows exploration in line with... Read More about Exploring engineering solutions to environmental hazards through Minecraft.

Using mapping to explore experiences of the pandemic with 3-11 year olds (2022)
Presentation / Conference
Jones, V., McEwen, L., Webber, A., Gorell Barnes, L., Gopinath, D., Hobbs, L., …Fogg Rogers, L. (2022, January). Using mapping to explore experiences of the pandemic with 3-11 year olds. Presented at Geography Teacher Educators Conference, Online

This paper will draw on ongoing research funded by AHRC which works with 5 schools / Early Year centres in some of the most socio-economically deprived areas of Bristol. It will reflect on how we have used maps as a way of exploring children's experi... Read More about Using mapping to explore experiences of the pandemic with 3-11 year olds.