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Experiences with AR plots: A travel time augmented reality game

Dixon, Dan; Liaquat Kiani, Saad; Ikram, Ahsan

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Authors

Dan Dixon

Saad Liaquat Kiani

Ahsan Ikram



Abstract

Digital games have the potential for changing attitudes towards social issues such as climate change and sustainability. These games don’t have to be based on fixed computing and with the rise of smart phone, they can make use of a range of sensor and augmented reality technologies. This paper presents the experience of developing AR Plots, a prototype locative game with an augmented reality interface. It is a game designed to fit in with the fractured nature of travel time on public transport. This paper discusses technical challenges, usability issues and game design approaches used to work within these constraints.

Citation

Dixon, D., Liaquat Kiani, S., & Ikram, A. (2013). Experiences with AR plots: A travel time augmented reality game. Communications in Mobile Computing, 2(1), https://doi.org/10.1186/2192-1121-2-1

Journal Article Type Article
Publication Date Jan 1, 2013
Publicly Available Date Jun 7, 2019
Journal Communications in Mobile Computing
Publisher Springer Verlag
Peer Reviewed Not Peer Reviewed
Volume 2
Issue 1
DOI https://doi.org/10.1186/2192-1121-2-1
Keywords AR plots, travel time, augmented reality game
Public URL https://uwe-repository.worktribe.com/output/937766
Publisher URL http://dx.doi.org/10.1186/2192-1121-2-1

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