Dan Dixon
Experiences with AR plots: A travel time augmented reality game
Dixon, Dan; Liaquat Kiani, Saad; Ikram, Ahsan
Authors
Saad Liaquat Kiani
Ahsan Ikram
Abstract
Digital games have the potential for changing attitudes towards social issues such as climate change and sustainability. These games don’t have to be based on fixed computing and with the rise of smart phone, they can make use of a range of sensor and augmented reality technologies. This paper presents the experience of developing AR Plots, a prototype locative game with an augmented reality interface. It is a game designed to fit in with the fractured nature of travel time on public transport. This paper discusses technical challenges, usability issues and game design approaches used to work within these constraints.
Journal Article Type | Article |
---|---|
Publication Date | Jan 1, 2013 |
Publicly Available Date | Jun 7, 2019 |
Journal | Communications in Mobile Computing |
Publisher | Springer Verlag |
Peer Reviewed | Not Peer Reviewed |
Volume | 2 |
Issue | 1 |
DOI | https://doi.org/10.1186/2192-1121-2-1 |
Keywords | AR plots, travel time, augmented reality game |
Public URL | https://uwe-repository.worktribe.com/output/937766 |
Publisher URL | http://dx.doi.org/10.1186/2192-1121-2-1 |
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