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Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

HyperModels - A framework for GPU accelerated physical modelling sound synthesis (2022)
Conference Proceeding
Renney, H., Willemsen, S., Gaster, B. R., & Mitchell, T. J. (2022). HyperModels - A framework for GPU accelerated physical modelling sound synthesis. . https://doi.org/10.21428/92fbeb44.98a4210a

Physical modelling sound synthesis methods generate vast and intricate sound spaces that are navigated using meaningful parameters. Numerical based physical modelling nsynthesis methods provide authentic representations of the physics they model. Unf... Read More about HyperModels - A framework for GPU accelerated physical modelling sound synthesis.

Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision (2021)
Conference Proceeding
Nash, C. (2021). Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

This paper details a workshop and optional public installation based on the development of situational scores that combine music notation, AI, and code to create dynamic interactive art driven by the realtime movements of objects and people in a live... Read More about Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

Creativity in children's digital music composition (2021)
Conference Proceeding
Ford, C., Bryan-Kinns, N., & Nash, C. (2021). Creativity in children's digital music composition. In Proceedings of the International Conference on New Interfaces for Musical Expression (NIME). https://doi.org/10.21428/92fbeb44.e83deee9

Composing is a neglected area of music education. To increase participation, many technologies provide open-ended interfaces to motivate child autodidactic use, drawing influence from Papert’s LOGO philosophy to support children’s learning through pl... Read More about Creativity in children's digital music composition.

Was that me?: Exploring the effects of error in gestural digital musical instruments (2020)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. J. (2020). Was that me?: Exploring the effects of error in gestural digital musical instruments. In AM '20: Proceedings of the 15th International Conference on Audio Mostly (168-174). https://doi.org/10.1145/3411109.3411137

Traditional Western musical instruments have evolved to be robust and predictable, responding consistently to the same player actions with the same musical response. Consequently, errors occurring in a performance scenario are typically attributed to... Read More about Was that me?: Exploring the effects of error in gestural digital musical instruments.

Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan (2020)
Conference Proceeding
Nash, C. (2020). Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan. In F. Schroeder, & R. Michon (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression (259-264)

This paper details technologies and artistic approaches to crowd-driven music, discussed in the context of a live public installation in which activity in a public space (e.g. a busy railway platform) is used to drive the automated composition and pe... Read More about Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan.

A quantum algorithm for ray casting using an orthographic camera (2020)
Conference Proceeding
Alves, C., Santos, L. P., & Bashford-Rogers, T. (2020). A quantum algorithm for ray casting using an orthographic camera. . https://doi.org/10.1109/ICGI47575.2019.8955061

Quantum computing has the potential to provide solutions to many problems which are challenging or out of reach of classical computers. There are several problems in rendering which are amenable to being solved in quantum computers, but these have ye... Read More about A quantum algorithm for ray casting using an orthographic camera.

Audio reproduction in virtual reality cinemas – Position paper (2019)
Conference Proceeding
Reed, L., & Phelps, P. (2019). Audio reproduction in virtual reality cinemas – Position paper. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). , (1513-1516). https://doi.org/10.1109/VR.2019.8797904

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head mounted hardware has remained slow despite the availability of more affordable mo... Read More about Audio reproduction in virtual reality cinemas – Position paper.

OpenCL vs: Accelerated finite-difference digital synthesis (2019)
Conference Proceeding
Renney, H., Gaster, B. R., & Mitchell, T. (2019). OpenCL vs: Accelerated finite-difference digital synthesis. . https://doi.org/10.1145/3318170.3318172

© 2019 Copyright held by the owner/author(s). Publication rights licensed to ACM. Digital audio synthesis has become an important component of modern music production with techniques that can produce realistic simulations of real instruments. Physica... Read More about OpenCL vs: Accelerated finite-difference digital synthesis.

Applied multichannel recording of a contemporary symphony orchestra for virtual reality (2019)
Conference Proceeding
Reed, L., Harries, M., Hurr, A., & Knight, M. (2019). Applied multichannel recording of a contemporary symphony orchestra for virtual reality. In 2019 AES International Conference on Immersive and Interactive Audio. , (105)

Capturing musical performances for Virtual Reality (VR) is of growing interest to engineers, cultural organisations and the public. The application of ambisonic workflows in conjunction with binauralisation through head related transfer functions ena... Read More about Applied multichannel recording of a contemporary symphony orchestra for virtual reality.

Understanding user-defined mapping design in mid-air musical performance (2018)
Conference Proceeding
Brown, D., Nash, C., & Mitchell, T. (2018). Understanding user-defined mapping design in mid-air musical performance. https://doi.org/10.1145/3212721.3212810

© 2018 Copyright held by the owner/author(s). Publication rights licensed to Association for Computing Machinery. Modern gestural interaction and motion capture technology is frequently incorporated into Digital Musical Instruments (DMIs) to enable n... Read More about Understanding user-defined mapping design in mid-air musical performance.