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Audio reproduction in virtual reality cinemas – Position paper

Reed, Luke; Phelps, Philip

Authors

Luke Reed Luke.Reed@uwe.ac.uk
Senior Lecturer in Music Technology

Philip Phelps Philip3.Phelps@uwe.ac.uk
Senior Lecturer in Music Technology



Abstract

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head mounted hardware has remained slow despite the availability of more affordable mobile options. This has resulted in some audiences turning to VR cinemas, festivals and out-of-home exhibitions. Creating affordable, scalable VR cinemas presents a number of challenges and many of the decisions taken in both developing and facilitating these curated exhibitions directly impact audience’s reception of spatial audio soundtracks. This workshop position paper looks to discuss the potential issues and future solutions in the use of current synchronous exhibition applications, the competing formats, standardised Head Related Transfer Functions, headphone build/colourisation, and the on-boarding process.

Presentation Conference Type Conference Paper (unpublished)
Peer Reviewed Not Peer Reviewed
APA6 Citation Reed, L., & Phelps, P. Audio reproduction in virtual reality cinemas – Position paper
Keywords cinematic VR, 360 film, spatial audio, 3D audio, binaural, ambisonics, object based audio, VR cinemas, exhibition, playback software, HRTF, headphones, on-boarding
Additional Information Title of Conference or Conference Proceedings : IEEE Future of Audio in VR