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Brixham Immersed

Reed, Luke

Authors

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Luke Reed Luke.Reed@uwe.ac.uk
Senior Lecturer in Music Technology



Contributors

Abstract

This immersive experience for MetaQuest presents a combination of still point cloud renders of public and hidden spaces captured with LiDAR cameras that are brought to life by 2nd Order Ambisonic (Core Octomic) and spot field recordings (conventional & hydrophone). The project reimagines the practice of site analysis in early-stage architectural design.

The work focuses on Brixham in Devon, home to England’s largest commercial fishing fleet. The project treats the town’s main carpark as it’s subject, detailing the activity within and around the many narrow alley ways and architectural features. The site is a topic of fierce debate within the community as to whether it should be reclaimed as community space or continue to act as parking for tourist and commercial income that has overtaken since the fishing industry’s decline.

The project was a collaboration between Brixham based architectural firm Charlick + Nicholson, sound recordist & creative technologist Luke Reed (UWE CTLab), and computational architect Merate Barakat (UWE CABER). The aim of the project was to capture a site of interest using novel immersive technologies and present the snapshots in a format that was audio forward and spatially suggestive.

Citation

Reed, L. Brixham Immersed. [MetaQuest VR]. 14 June 2023. (Unpublished)

Exhibition Performance Type Exhibition
Start Date Jun 14, 2023
Deposit Date Jan 15, 2024
Public URL https://uwe-repository.worktribe.com/output/11612559
Related Public URLs https://sites.glos.ac.uk/spatialaudio/category/conference-programmes/everyday-is-spatial-2023/