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All Outputs (105)

Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture (2010)
Journal Article
Crogan, P. (2010). Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture

This essay takes Mamoru Oshii’s Avalon (2001) as a starting point for consideration of the impact of simulational interactive media on contemporary technoculture. The connections made in the film between virtual reality games and military research an... Read More about Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture.

Knowledge, care and trans-individuation: An interview with Bernard Stiegler (2010)
Journal Article
Crogan, P. (2010). Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics, 6(2), 157-170. https://doi.org/10.2752/175174310X12672016548207

An Interview with French philosopher of technology and activist, Bernard Stiegler. The interview was conducted in November 2008 in Paris. It appears in the special issue on Stiegler in the journal Cultural Politics (6:2, July 2010), guest edited by P... Read More about Knowledge, care and trans-individuation: An interview with Bernard Stiegler.

“Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change (2010)
Journal Article
Giddings, S., & Kennedy, H. W. (2010). “Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change. Television and New Media, 11(3), 163-179. https://doi.org/10.1177/1527476409357592

The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities... Read More about “Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change.

Spatial montage and multimedia ethnography: Using computers to visualise aspects of migration and social division among a displaced community (2010)
Journal Article
Aston, J. (2010). Spatial montage and multimedia ethnography: Using computers to visualise aspects of migration and social division among a displaced community. Forum: Qualitative Social Research / Forum Qualitative Sozialforschung, 11(2), Art. 36

Peer reviewed journal article based on contribution to international conference on Visualising Migration ad Divided Societies, Maison des Sciences de l’Homme, Paris, June 2008.

Hybrid stories: examining the future of transmedia narrative (2009)
Journal Article
Abba, T. (2009). Hybrid stories: examining the future of transmedia narrative. Science Fiction Film and Television, 2(1), 59-75. https://doi.org/10.1353/sff.0.0026

Among recent examples of long-form sf drama, there is a tendency to extend the broadcast story across mulitple narrative platforms. The web, mobile telephony and print media are recombined with established broadcast platforms to produce a form of sto... Read More about Hybrid stories: examining the future of transmedia narrative.

Technologies between games and culture (2009)
Journal Article
Kennedy, H., & Crogan, P. (2009). Technologies between games and culture. Games and Culture, 4(2), 107-114. https://doi.org/10.1177/1555412008325482

This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relat... Read More about Technologies between games and culture.

Events and collusions: A glossary for the microethnography of video game play (2009)
Journal Article
Giddings, S. (2009). Events and collusions: A glossary for the microethnography of video game play. Games and Culture, 4(2), 144-157. https://doi.org/10.1177/1555412008325485

This essay draws on a number of recent research projects that record and analyze video game play. The "microethnographic" approach that they develop suggests methodological strategies, both for analyzing gameplay and for identifying and conceptualizi... Read More about Events and collusions: A glossary for the microethnography of video game play.

The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister (2009)
Journal Article
Crogan, P. (2009). The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations,

The Ister (Ross and Barison, 2003)—part documentary, travelogue and philosophical meditation supplementing Heidegger’s meditation on Holderlin’s poem about the Danube—opens and closes with sequences of a duck waddling along the bank of the river. The... Read More about The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister.

Straw men or cyborgs? (2009)
Journal Article
Dovey, J., & Lister, M. (2009). Straw men or cyborgs?. Interactions: Studies in Communication and Culture, 1(1), 129-145. https://doi.org/10.1386/iscc.1.1.129_1

This paper responds to calls in the last two years for a Media Studies 2.0 that would reformulate the discipline to take account of the radical changes in Media practices brought about by digital technologies and their cultures. Whilst agreeing on th... Read More about Straw men or cyborgs?.

Targeting, television and networking: An interview with Samuel Weber (2008)
Journal Article
Crogan, P., & Weber, S. (2008). Targeting, television and networking: An interview with Samuel Weber. Convergence, 14(4), 375-385. https://doi.org/10.1177/1354856508094658

In this interview, Samuel Weber discusses two recent books that explore issues of contemporary media and politics, Targets of Opportunity and Theatricality as Medium. Targeting is identified as a modality of conceiving the world that is as old as wes... Read More about Targeting, television and networking: An interview with Samuel Weber.

The Outsider: Anthony Simmons (2008)
Journal Article
Dolan, J., & Spicer, A. H. (2008). The Outsider: Anthony Simmons. Journal of British Cinema and Television, 5(1), 132-145. https://doi.org/10.3366/E1743452108000113

This interview with veteran British Film director Anthony Simmons gives an account of Simmons’ career in the context of a declining industry in the 1970s. It offers previously unknown production background to films such as Black Joy and The Optimists... Read More about The Outsider: Anthony Simmons.

As we might watch: what might arise from reconsidering the concept of interactive film? (2008)
Journal Article
Abba, T. (2008). As we might watch: what might arise from reconsidering the concept of interactive film?. Journal of Media Practice, 9(1), 19-27. https://doi.org/10.1386/jmpr.9.1.19+1

Interactive film form has been conceived of in terms of branching; multi-linear narratives predominantly drawing on the mechanics of the computer games industry. Interactive engagements produced within this framework have failed to revolutionise eith... Read More about As we might watch: what might arise from reconsidering the concept of interactive film?.