Living life in pictures: Isotype as modernist cultural practice
(2011)
Journal Article
Henning, M. (2011). Living life in pictures: Isotype as modernist cultural practice. New Formations: A Journal of Culture, Theory, Politics, 70,
All Outputs (105)
Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture (2010)
Journal Article
Crogan, P. (2010). Simulation, history and experience in Oshii’s Avalon and military-entertainment technocultureThis essay takes Mamoru Oshii’s Avalon (2001) as a starting point for consideration of the impact of simulational interactive media on contemporary technoculture. The connections made in the film between virtual reality games and military research an... Read More about Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture.
Bernard Stiegler: Philosophy, technics, activism (2010)
Journal Article
Crogan, P. (2010). Bernard Stiegler: Philosophy, technics, activism. Cultural Politics, 6(2), 133-156This essay introduced the special issue of Cultural Politics (6:2, July 2010) on Bernard Stiegler. It characterises the principal theoretical coordinates of Stiegler’s philosophy of technology and assesses its relevance for critical explorations betw... Read More about Bernard Stiegler: Philosophy, technics, activism.
Knowledge, care and trans-individuation: An interview with Bernard Stiegler (2010)
Journal Article
Crogan, P. (2010). Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics, 6(2), 157-170. https://doi.org/10.2752/175174310X12672016548207An Interview with French philosopher of technology and activist, Bernard Stiegler. The interview was conducted in November 2008 in Paris. It appears in the special issue on Stiegler in the journal Cultural Politics (6:2, July 2010), guest edited by P... Read More about Knowledge, care and trans-individuation: An interview with Bernard Stiegler.
“Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change (2010)
Journal Article
Giddings, S., & Kennedy, H. W. (2010). “Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change. Television and New Media, 11(3), 163-179. https://doi.org/10.1177/1527476409357592The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities... Read More about “Incremental Speed Increases Excitement”: Bodies, Space, Movement, and Televisual Change.
The Nintendo Wii, virtualisation and gestural analogics (2010)
Journal Article
Crogan, P. (2010). The Nintendo Wii, virtualisation and gestural analogicsThis paper examines the Nintendo Wii from a perspective informed by Martin Heidegger’s existential analysis of equipmental being in order to make some claims about the signficance of the Wii’s innovative interface. The Wii enhanced the analogical, g... Read More about The Nintendo Wii, virtualisation and gestural analogics.
Spatial montage and multimedia ethnography: Using computers to visualise aspects of migration and social division among a displaced community (2010)
Journal Article
Aston, J. (2010). Spatial montage and multimedia ethnography: Using computers to visualise aspects of migration and social division among a displaced community. Forum: Qualitative Social Research / Forum Qualitative Sozialforschung, 11(2), Art. 36Peer reviewed journal article based on contribution to international conference on Visualising Migration ad Divided Societies, Maison des Sciences de l’Homme, Paris, June 2008.
Little angels or evil brats - children in the media (2009)
Journal Article
Jempson, M. (2009). Little angels or evil brats - children in the media
Tracing the logics of contemporary digital media culture (2009)
Journal Article
Crogan, P. (2009). Tracing the logics of contemporary digital media culture. Peace Review, 21(2), 160-170. https://doi.org/10.1080/10402650902877393An essay exploring the development of computer-based simulation and virtual reality technologies in Cold war America, and its implications for understanding contemporary digital media culture.
Klanica pet – Slaughterhouse Five (2009)
Journal Article
Salihbegovic, F. N. (2009). Klanica pet – Slaughterhouse Five. Body, Space & Technology, 8(1), https://doi.org/10.16995/bst.132
Hybrid stories: examining the future of transmedia narrative (2009)
Journal Article
Abba, T. (2009). Hybrid stories: examining the future of transmedia narrative. Science Fiction Film and Television, 2(1), 59-75. https://doi.org/10.1353/sff.0.0026Among recent examples of long-form sf drama, there is a tendency to extend the broadcast story across mulitple narrative platforms. The web, mobile telephony and print media are recombined with established broadcast platforms to produce a form of sto... Read More about Hybrid stories: examining the future of transmedia narrative.
Technologies between games and culture (2009)
Journal Article
Kennedy, H., & Crogan, P. (2009). Technologies between games and culture. Games and Culture, 4(2), 107-114. https://doi.org/10.1177/1555412008325482This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relat... Read More about Technologies between games and culture.
Events and collusions: A glossary for the microethnography of video game play (2009)
Journal Article
Giddings, S. (2009). Events and collusions: A glossary for the microethnography of video game play. Games and Culture, 4(2), 144-157. https://doi.org/10.1177/1555412008325485This essay draws on a number of recent research projects that record and analyze video game play. The "microethnographic" approach that they develop suggests methodological strategies, both for analyzing gameplay and for identifying and conceptualizi... Read More about Events and collusions: A glossary for the microethnography of video game play.
The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister (2009)
Journal Article
Crogan, P. (2009). The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations,The Ister (Ross and Barison, 2003)—part documentary, travelogue and philosophical meditation supplementing Heidegger’s meditation on Holderlin’s poem about the Danube—opens and closes with sequences of a duck waddling along the bank of the river. The... Read More about The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister.
Straw men or cyborgs? (2009)
Journal Article
Dovey, J., & Lister, M. (2009). Straw men or cyborgs?. Interactions: Studies in Communication and Culture, 1(1), 129-145. https://doi.org/10.1386/iscc.1.1.129_1This paper responds to calls in the last two years for a Media Studies 2.0 that would reformulate the discipline to take account of the radical changes in Media practices brought about by digital technologies and their cultures. Whilst agreeing on th... Read More about Straw men or cyborgs?.
Real lives 2004: The devil you know (2008)
Journal Article
Crogan, P. (2008). Real lives 2004: The devil you knowThis paper discusses the educational game software, Real Lives 2004 (Educational Simulations, 2004) as a means of raising and reflecting on the relations between simulational practices and statistics. These relations animate many modes of the framing... Read More about Real lives 2004: The devil you know.
Targeting, television and networking: An interview with Samuel Weber (2008)
Journal Article
Crogan, P., & Weber, S. (2008). Targeting, television and networking: An interview with Samuel Weber. Convergence, 14(4), 375-385. https://doi.org/10.1177/1354856508094658In this interview, Samuel Weber discusses two recent books that explore issues of contemporary media and politics, Targets of Opportunity and Theatricality as Medium. Targeting is identified as a modality of conceiving the world that is as old as wes... Read More about Targeting, television and networking: An interview with Samuel Weber.
The Outsider: Anthony Simmons (2008)
Journal Article
Dolan, J., & Spicer, A. H. (2008). The Outsider: Anthony Simmons. Journal of British Cinema and Television, 5(1), 132-145. https://doi.org/10.3366/E1743452108000113This interview with veteran British Film director Anthony Simmons gives an account of Simmons’ career in the context of a declining industry in the 1970s. It offers previously unknown production background to films such as Black Joy and The Optimists... Read More about The Outsider: Anthony Simmons.
DVD review: Rene Laloux's Fantastic Planet (2008)
Journal Article
Giddings, S. (2008). DVD review: Rene Laloux's Fantastic Planet. Science Fiction Film and Television, 1(1), 176-179. https://doi.org/10.3828/sfftv.1.1.11A review of the DVD release of Rene Laloux’s SF animated feature. Considers the nature of animation as a distinct cinematic form.
As we might watch: what might arise from reconsidering the concept of interactive film? (2008)
Journal Article
Abba, T. (2008). As we might watch: what might arise from reconsidering the concept of interactive film?. Journal of Media Practice, 9(1), 19-27. https://doi.org/10.1386/jmpr.9.1.19+1Interactive film form has been conceived of in terms of branching; multi-linear narratives predominantly drawing on the mechanics of the computer games industry. Interactive engagements produced within this framework have failed to revolutionise eith... Read More about As we might watch: what might arise from reconsidering the concept of interactive film?.