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All Outputs (3)

The spatial languages of virtual production: Critiquing softwarization with aesthetic analysis (2024)
Book Chapter
Livingstone, T. (2024). The spatial languages of virtual production: Critiquing softwarization with aesthetic analysis. In F. Lesage, & M. Terren (Eds.), Creative Tools and the Softwarization of Cultural Production (47-65). Palgrave Macmillan. https://doi.org/10.1007/978-3-031-45693-0_3

The chapter analyses the emergent practice of virtual production and the generation of in-camera visual effects (ICVFX), a process currently dominated by Unreal Engine. It argues that the software functionality of Unreal Engine and the logistics of v... Read More about The spatial languages of virtual production: Critiquing softwarization with aesthetic analysis.

Believe the lie: Digital visual effects in the X-Files (2023)
Book Chapter
Livingstone, T. (2023). Believe the lie: Digital visual effects in the X-Files. In J. Fenwick, & D. A. Rodgers (Eds.), The Legacy of the X-Files. Bloomsbury Publishing

This chapter highlights the way in which The X-Files use of digital visual effects contributes to its reflection of its cultural, social and political contexts, intersecting with the social commentary present in the aesthetics of Monsters of the Week... Read More about Believe the lie: Digital visual effects in the X-Files.