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All Outputs (3)

The Irish in Bristol, 1938-1985 (2018)
Thesis
Conway, N. C. P. The Irish in Bristol, 1938-1985. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/862743

The main focus of this thesis is the Irish population of Bristol from 1938 to 1985. Up to now, the twentieth century Bristol Irish have been largely absent from the historical and sociological discourse on both Bristol and the Irish in Britain. This... Read More about The Irish in Bristol, 1938-1985.

Drawing and etching place: What are the experiential and material characteristics of British contemporary practice and how do they evidence reciprocity between drawing and etching? (2018)
Thesis
Picken, W. Drawing and etching place: What are the experiential and material characteristics of British contemporary practice and how do they evidence reciprocity between drawing and etching?. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/1491181

The thesis is framed through an interpretation of creativity realised through the fine art practices of drawing and etching. The research was initiated on the unexamined presupposition that drawing is a natural starting point for the medium of etchin... Read More about Drawing and etching place: What are the experiential and material characteristics of British contemporary practice and how do they evidence reciprocity between drawing and etching?.

Playing with reality: A technocultural ethnography of pervasive gaming (2018)
Thesis
Dixon, D. Playing with reality: A technocultural ethnography of pervasive gaming. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/869177

Pervasive games are an experimental game design practice that engages with technology development and everyday space. These experiences range from technology experiments to avant-garde performances to explorative urban play. This PhD is an ethnograph... Read More about Playing with reality: A technocultural ethnography of pervasive gaming.