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All Outputs (3)

A systematic review of reverberation and accessibility for B/blind users in virtual environments (2023)
Conference Proceeding
Child, L., Mitchell, T., & Ford, N. (2023). A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Reverberation is often used in linear and non-linear media to convey the acoustic characteristics of a space. This information is presented alongside visual stimuli to create a multi-modal experience, assisting participants in developing visual and a... Read More about A systematic review of reverberation and accessibility for B/blind users in virtual environments.

Hear here: Sonification as a design strategy for robot teleoperation using virtual reality (2023)
Conference Proceeding
Simmons, J., Bown, A., Bremner, P., McIntosh, V., & Mitchell, T. J. (2023). Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

This paper introduces a novel methodology for the sonification of data, and shares the results of a usability study, putting the method- ology into practice within an industrial use case. Working with partners at Sellafield nuclear facility, we explo... Read More about Hear here: Sonification as a design strategy for robot teleoperation using virtual reality.

Participatory conceptual design of accessible digital musical instruments using generative AI (2023)
Conference Proceeding
Aynsley, H., Mitchell, T. J., & Meckin, D. (in press). Participatory conceptual design of accessible digital musical instruments using generative AI.

This paper explores the potential of AI text-to-image diffusion models (e.g. DALLE-2 and Midjourney) to support the early phase design of new digital musical instruments in collaboration with Disabled musicians. The paper presents initial findings fr... Read More about Participatory conceptual design of accessible digital musical instruments using generative AI.