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Outputs (40)

Exploring population distribution and motion dynamics through mobile phone device data in selected cities – lessons learned from the UrbanAPI project (2014)
Presentation / Conference
Peter-Anders, J., Loibl, W., Züger, J., Khan, Z., & Ludlow, D. (2014, May). Exploring population distribution and motion dynamics through mobile phone device data in selected cities – lessons learned from the UrbanAPI project. Paper presented at REAL CORP 2014, Vienna

The paper discusses experiences of development and implementation of public motion explorer (PME) tool as part of the EU FP7 project urbanAPI. This tool has been applied to three EU cities with the objective to investigate population distribution dyn... Read More about Exploring population distribution and motion dynamics through mobile phone device data in selected cities – lessons learned from the UrbanAPI project.

Understanding insider threat: A framework for characterising attacks (2014)
Presentation / Conference
Nurse, J., Buckley, O., Legg, P., Goldsmith, M., Creese, S., Wright, G., & Whitty, M. (2014, May). Understanding insider threat: A framework for characterising attacks. Paper presented at Workshop on Research for Insider Threat (Security and Privacy Workshops at IEEE Symposium on Security and Privacy)

The threat that insiders pose to businesses, institu- tions and governmental organisations continues to be of serious concern. Recent industry surveys and academic literature provide unequivocal evidence to support the significance of this threat and... Read More about Understanding insider threat: A framework for characterising attacks.

Designing reusable systems that can handle change- description-driven systems: Revisiting object-oriented principles (2014)
Presentation / Conference
McClatchey, R., Branson, A., & Shamdasani, J. (2014, April). Designing reusable systems that can handle change- description-driven systems: Revisiting object-oriented principles. Paper presented at 9th International Conference on the Evaluation of Novel Approaches to Software Engineering (ENASE’14), Lisbon, Portugal

In the age of the Cloud and so-called Big Data systems must be increasingly flexible, reconfigurable and adaptable to change in addition to being developed rapidly. As a consequence, designing systems to cater for evolution is becoming critical to th... Read More about Designing reusable systems that can handle change- description-driven systems: Revisiting object-oriented principles.

CRISTAL-ISE: Provenance applied in industry (2014)
Presentation / Conference
Shamdasani, J., Branson, A., McClatchey, R., Blanc, C., Martin, F., Bornand, P., …Emin, P. (2014, April). CRISTAL-ISE: Provenance applied in industry. Paper presented at 16th International Conference on Enterprise Information Systems (ICEIS), Lisbon, Portugal

This paper presents the CRISTAL-iSE project as a framework for the management of provenance information in industry. The project itself is a research collaboration between academia and industry. A key factor in the project is the use of a system kno... Read More about CRISTAL-ISE: Provenance applied in industry.

Autaptic circuits for neural vehicles (2014)
Presentation / Conference
Battle, S. (2014, April). Autaptic circuits for neural vehicles. Paper presented at Artificial Intelligence and Simulation of Behaviour 2014, Goldsmiths College, London

This paper develops models for single recurrent neural circuits, known as autapses, where the axon of a neuron forms synapses onto its own dendrites. Once thought to be curiosities or artefacts of growing cells in vitro, autapses play a key role in t... Read More about Autaptic circuits for neural vehicles.

The animated android: Graphical animation in processing 2 (2014)
Presentation / Conference
Battle, S. (2014, March). The animated android: Graphical animation in processing 2. Presented at DigiMakers, At-Bristol, UK

Processing is an approach to programming through interactive graphics. In this workshop we will create a simple animated toy robot by applying transformations to the graphical coordinate system. By mixing and matching graphical parts, participants wi... Read More about The animated android: Graphical animation in processing 2.

Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0 (2014)
Presentation / Conference
Battle, S. (2014, February). Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0. Presented at DigiMakers, At-Bristol, UK

The Blitz video game was released in 1981 by Commodore for the VIC-20 and later the Commodore-64 personal computers http://en.wikipedia.org/wiki/Blitz_(video_game). We will re-create this classic game in the Processing 2.0 language as a way of teachi... Read More about Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0.