Exploring communication and representation of the self in a virtual world by young people with autism
(2013)
Thesis
Newbutt, N. Exploring communication and representation of the self in a virtual world by young people with autism. (Thesis). University College Dublin. Retrieved from https://uwe-repository.worktribe.com/output/939690
Outputs (24)
The use of virtual worlds in schools: A methodology and framework (2012)
Presentation / Conference
Newbutt, N., & Parsons, S. (2012, July). The use of virtual worlds in schools: A methodology and framework. Poster presented at 1st International Conference: Information Technology for Autism Spectrum Disorders, Valencia, Spain
Learning in virtual worlds: Report on outcomes of 8-sessions teaching Blender (2012)
Report
Newbutt, N. (2012). Learning in virtual worlds: Report on outcomes of 8-sessions teaching Blender
Westgate School virtual worlds for learning: Consultant report addressing a virtual world project in Westgate School Leicester (2011)
Report
Newbutt, N. (2011). Westgate School virtual worlds for learning: Consultant report addressing a virtual world project in Westgate School Leicester
A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition (2010)
Book Chapter
Newbutt, N., & Donegan, M. (2010). A brief review: Assistive technology and autism, a proposal for virtual tools for improved communication and emotional recognition. In AACE (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference 2010 (1998-2003). Association for the Advancement of Computing in Education (AACE)
Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions (2009)
Book Chapter
Newbutt, N., Flynn, R., & Kinchington, F. (2009). Can the use of supplementary video and audio materials support student understanding of 3D animation? Some results, analysis and conclusions. In J. Uhomoibhi, M. Ross, & G. Staples (Eds.), INSPIRE XIV: Technology Supported Education and Process Improvement (21-32). British Computer Society
Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment (2008)
Book Chapter
Newbutt, N., Flynn, R., & Penwill, G. (2008). Creating a suitable and successful solution for the integration of podcasting and vidcasting in a higher education e-learning environment. In C. Bonk (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (3028-3033). Chesapeake: Association for the Advancement of Computing in Education (AACE)
The use of commercial game technology to teach video production – some initial results (2007)
Book Chapter
Flynn, R., Newbutt, N., Dastbaz, M., & Jun Zhang, J. (2007). The use of commercial game technology to teach video production – some initial results. In C. Montgomerie, & J. Seale (Eds.), ED-MEDIA 2007: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2002-2007). Chesapeake: Association for the Advancement of Computing in Education (AACE)
The use of new technologies in promoting learning autonomy: An integrated approach (2007)
Book Chapter
Newbutt, N. (2007). The use of new technologies in promoting learning autonomy: An integrated approach. In M. Munoz, A. Freitas, & P. Cravo (Eds.), E-Activity and Leading Technologies (359-365). IASK International Conference
Innovations in learning and teaching approaches using game technologies – can 'the movies' teach how to make a movie? (2006)
Journal Article
Flynn, R., & Newbutt, N. (2006). Innovations in learning and teaching approaches using game technologies – can 'the movies' teach how to make a movie?. ITALICS, 5(3), 3-13. https://doi.org/10.11120/ital.2006.05030002