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Using pedagogical and psychological insights to train analysts using confidential data (2023)
Journal Article
Green, E., & Ritchie, F. (2023). Using pedagogical and psychological insights to train analysts using confidential data. Journal of Privacy and Confidentiality, 13(2), https://doi.org/10.29012/jpc.842

With researchers increasingly gaining access to confidentiality data through restricted environments, interest has grown in the training of those researchers to protect confidentiality and to use the secure facility effectively. Researcher training,... Read More about Using pedagogical and psychological insights to train analysts using confidential data.

Digital storytelling: A relational pedagogic approach to rebuilding hybrid places for creativity, equity and community building in a crisis (2023)
Journal Article
Parker Moon, Z., Palmerini, P., Drayton, J., Noon, R., Gibson, K., Gold, L., & Ochu, E. (2023). Digital storytelling: A relational pedagogic approach to rebuilding hybrid places for creativity, equity and community building in a crisis. Advances in Online Education: A Peer-Reviewed Journal, 2(1), 1-18

The COVID-19 pandemic impacted human flourishing worldwide as in-person teaching and learning provision within universities and schools rapidly shifted online. This exposed challenges as staff and students worked from home. Digital competences in onl... Read More about Digital storytelling: A relational pedagogic approach to rebuilding hybrid places for creativity, equity and community building in a crisis.

Personalised learning through context-based adaptation in the serious games with gating mechanism (2023)
Journal Article
Shum, L. C., Rosunally, Y., Scarle, S., & Munir, K. (2023). Personalised learning through context-based adaptation in the serious games with gating mechanism. Education and Information Technologies, 28(10), 13077-13108. https://doi.org/10.1007/s10639-023-11695-8

When the traditional "one size fits all" approach is used in designing educational games, the game context is usually arranged in a fixed sequence. However, the designated content may not effectively support the diversity of players. The player's abi... Read More about Personalised learning through context-based adaptation in the serious games with gating mechanism.

E-learning development based on internet of things and blockchain technology during Covid-19 Pandemic (2021)
Journal Article
Rahmani, A. M., Naqvi, R., Malik, M., Malik, T. S., Sadrishojaei, M., Hosseinzadeh, M., & Al-Musawi, A. (2021). E-learning development based on internet of things and blockchain technology during Covid-19 Pandemic. Mathematics, 9(24), 3151. https://doi.org/10.3390/math9243151

The suspension of institutions around the world in early 2020 due to the COVID-19 virus did not stop the learning process. E-learning concepts and digital technologies enable students to learn from a safe distance while continuing their educational p... Read More about E-learning development based on internet of things and blockchain technology during Covid-19 Pandemic.