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Computation with competing patterns in life-like automaton (2010)
Book Chapter
Martinez, G. J., Adamatzky, A., Morita, K., & Margenstern, M. (2010). Computation with competing patterns in life-like automaton. In A. Adamatzky (Ed.), Game of life cellular automata (547-572). Springer

We study a Life-like cellular automaton rule B2/S2345 where a cell in state `0' takes state `1' if it has exactly two neighbors in state `1' and the cell remains in the state `1' if it has between two and five neighbors in state `1.' This automaton i... Read More about Computation with competing patterns in life-like automaton.

Adapting gosper’s hashlife algorithm for kinematic environments (2010)
Book Chapter
Stevens, W. (2010). Adapting gosper’s hashlife algorithm for kinematic environments. In S. Stepney, P. Welch, P. Andrews, & A. Sampson (Eds.), CoSMoS 2010: Proceedings of the 2010 Workshop on Complex Systems Modelling and Simulation (75-91). Frome, UK: Luniver Press

Gosper’s hashlife algorithm is adapted and applied to a three-dimensional kinematic environment by simulating the environment using interleaved simulation periods, each of which can be modeled using a different set of cellular automaton rules. Inform... Read More about Adapting gosper’s hashlife algorithm for kinematic environments.