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Disruptive learning and optimal flow: Game jams in heterotopic affinity space (2022)
Thesis
King, A. Disruptive learning and optimal flow: Game jams in heterotopic affinity space. (Thesis). University of the West of England. Retrieved from https://uwe-repository.worktribe.com/output/9303643

Game jams are intensive, time-bound videogame-development events where students, professionals, and hobbyists form teams to create games against the clock. Jams are popular, offering accessible, informal learning environments which promote teamwork,... Read More about Disruptive learning and optimal flow: Game jams in heterotopic affinity space.

Studying how digital luthiers choose their tools (2022)
Conference Proceeding
Renney, N., Renney, H., Mitchell, T. J., & Gaster, B. R. (2022). Studying how digital luthiers choose their tools. . https://doi.org/10.1145/3491102.3517656

Digital lutherie is a sub-domain of digital craft focused on creating digital musical instruments: high-performance devices for musical expression. It represents a nuanced and challenging area of human-computer interaction that is well established an... Read More about Studying how digital luthiers choose their tools.

Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision (2021)
Conference Proceeding
Nash, C. (2021). Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

This paper details a workshop and optional public installation based on the development of situational scores that combine music notation, AI, and code to create dynamic interactive art driven by the realtime movements of objects and people in a live... Read More about Automatic for the people: Crowd-driven generative scores using Manhattan and machine vision.

Automatic for the people: Two pieces of crowd-driven music (2021)
Exhibition / Performance
Nash, C. Automatic for the people: Two pieces of crowd-driven music. [http://nash.audio/manhattan/tenor2020/performance.mp4]. Performed at Hamburg, Germany. 10 May 2021 - 13 May 2021. (Unpublished)

A video presenting excepts from two pieces of live generative works developed for BBC Music Day 2018, performed continuously throughout the day on the busy main platform of Bristol railway station. Both pieces are generated (and played) live using th... Read More about Automatic for the people: Two pieces of crowd-driven music.

Creativity in children's digital music composition (2021)
Conference Proceeding
Ford, C., Bryan-Kinns, N., & Nash, C. (2021). Creativity in children's digital music composition. In Proceedings of the International Conference on New Interfaces for Musical Expression (NIME). https://doi.org/10.21428/92fbeb44.e83deee9

Composing is a neglected area of music education. To increase participation, many technologies provide open-ended interfaces to motivate child autodidactic use, drawing influence from Papert’s LOGO philosophy to support children’s learning through pl... Read More about Creativity in children's digital music composition.

Christian engagement with the UN Sustainable Development Goals (2020)
Presentation / Conference
Brooks, I. (2020, November). Christian engagement with the UN Sustainable Development Goals. Presented at Christian Rural and Environmental Studies, Online

Conference report on research into the state of Christian engagement with the United Nations Sustainable Development Goals (SDGs) (Focus on the UK). Reports on interviews with stakeholders and quantitative research using page counts on church web do... Read More about Christian engagement with the UN Sustainable Development Goals.

Topologies #1 (2020)
Exhibition / Performance
Artists, U. V., & Meckin, D. Topologies #1. [Audio-visual Installation]. 29 August 2020 - 30 June 2021. (Unpublished)

A new installation artwork that continues UVA’s explorations of sensory experiences through the lenses of technology. The first of a new series of works, Topologies #1 consists of five kinetic sculptures that project planes of light stretching acr... Read More about Topologies #1.

Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan (2020)
Conference Proceeding
Nash, C. (2020). Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan. In F. Schroeder, & R. Michon (Eds.), Proceedings of the International Conference on New Interfaces for Musical Expression (259-264)

This paper details technologies and artistic approaches to crowd-driven music, discussed in the context of a live public installation in which activity in a public space (e.g. a busy railway platform) is used to drive the automated composition and pe... Read More about Crowd-driven music: Interactive and generative approaches using machine vision and Manhattan.

The MusicBox - Drake Music (2020)
Presentation / Conference
Meckin, D. (2020, February). The MusicBox - Drake Music. Poster presented at Drake Music Conference 2020

The MusicBox is a prototype Accessible Digital Musical Instrument (ADMI) developed during a series of co-creative musical workshops with leaders and musicians of the Electric Storm Ensemble, facilitated by Drake Music. It comprises of two physical... Read More about The MusicBox - Drake Music.