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Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - A qualitative study (2024)
Journal Article
Loizou, M., Arnab, S., Lameras, P., Hartley, T., Loizides, F., Kumar, P., & Sumilo, D. (2024). Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - A qualitative study. Frontiers in Digital Health, 6, Article 1307817. https://doi.org/10.3389/fdgth.2024.1307817

Emotions play an important role in human-computer interaction, but there is limited research on affective and emotional virtual agent design in the area of teaching simulations for healthcare provision. The purpose of this work is twofold: firstly, t... Read More about Designing, implementing and testing an intervention of affective intelligent agents in nursing virtual reality teaching simulations - A qualitative study.

Enhancing self-directed upper-limb (UL) exercise practice using GripAble gaming device and Lycra arm sleeve in people with stroke (PwS): An evaluative study (2023)
Presentation / Conference
Pearce, A., Ruiz Garate, V., Welsby, J., Caleb-Solly, P., & Kumar, P. (2023, December). Enhancing self-directed upper-limb (UL) exercise practice using GripAble gaming device and Lycra arm sleeve in people with stroke (PwS): An evaluative study. Poster presented at UK Stroke Forum, Birmingham

Background: The national clinical guidelines recommend repetitive task training to enhance UL rehabilitation in PwS. GripAbleā„¢ (a self-directed exergaming device) has shown to increase repetitive practice in PwS. Previous studies have shown that a Ly... Read More about Enhancing self-directed upper-limb (UL) exercise practice using GripAble gaming device and Lycra arm sleeve in people with stroke (PwS): An evaluative study.