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Gamifying the virtual learning environment: A case study (2022)
Presentation / Conference
Williams, R., & Tarrabain, C. (2022, May). Gamifying the virtual learning environment: A case study. Presented at LTSE (Learning Teaching Student Experience), 2022, Belfast

This presentation aims to contribute to deeper understandings of how gamification has been practically used on a first-year undergraduate module to encourage student engagement and participation beyond asynchronous sessions. Online innovations have b... Read More about Gamifying the virtual learning environment: A case study.