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Outputs (29)

Reconceptualising sustainability practice research in architecture: Radical ways of seeing and imagining (2023)
Journal Article

In this introductory essay, which also frames the other contributions to this AJAR Special Collection that were selected from the papers given at the Radical Architecture Practice for Sustainability (RAPS) conference in 2021, we will – in our role as... Read More about Reconceptualising sustainability practice research in architecture: Radical ways of seeing and imagining.

Days of Action (2019)
Exhibition / Performance

‘Days of Action’ is a series of works that responds to and exposes latent forces within the circulatory spaces of political and cultural locations. The series brings social logics from political demonstration and motion indebted to political language... Read More about Days of Action.

Very like minds (2017)
Presentation / Conference Contribution

The illustrated paper 'Very Like Minds' explores the creative practice and research process for the production of the installation 'A Nodding Acquaintance'. This new work by artist Sophie Warren and architect Jonathan Mosley was commissioned by Edge... Read More about Very like minds.

Rogue Game Replay (2015)
Exhibition / Performance

Dimensions: Variable. Moving Imagery: 1 minute loops. Materials: TV monitors, DVD players, assorted leads, coloured tape. ‘Rogue Game Replay’ is an installation developed from the work ‘Rogue Game, First Play’ in which three or more sports a... Read More about Rogue Game Replay.

A prospective archaeology (2015)
Book Chapter

Professor of New Media (University of Bergen) and artist Brandon LaBelle invited us to participate in a project he was developing for a touring exhibition and book. He writes: ‘The project is developed as a conversation between sound and architecture... Read More about A prospective archaeology.

How to play Utopia (2014)
Presentation / Conference Contribution

'How to play Utopia' explores the work and research context of Jonathan Mosley and Sophie Warren's collaborative practice. The paper examines how the strategies of play, hybridization, participation and the construction of situations within the work... Read More about How to play Utopia.

Rogue Game, proposition no. 17 (2013)
Book Chapter

The concept of Rogue Game is presented as a proposition within this edited collection. Using text and image the key conceptual moves of Rogue Game are set out followed by an examination of its characteristics.

Beyond Utopia (2012)
Book

Beyond Utopia is a project initiated by the collaborative practice of Sophie Warren and Jonathan Mosley with writer of art and architecture Robin Wilson. Initial stages of the project were funded by the Arts and Humanities Research Council. With re... Read More about Beyond Utopia.

Fallout 2010 (2010)
Digital Artefact

Moving image with sound Running Time 00.09.27 Aspect ratio 4:3 or 2.55:1 framed Source footage: Video (PAL) Presentation format: Digital video Visual technique: A 180 degree pan by hand as slow as possible, mirrored Location: A settlement pool... Read More about Fallout 2010.

First Move 2008-2010 (2008)
Digital Artefact

Moving image with sound. Running Time 00.02.15. Aspect ratio 4:3. Source footage: Digital video. Presentation format: Digital video, large monitor or projection. Visual technique: Moving image montage of a found postcard and video documentation... Read More about First Move 2008-2010.

A conversation between the artist / architect collaboration Sophie Warren and Jonathan Mosley, and curator Lindsay Hughes (2007)
Journal Article

Commissioned by Arts Council England for Publicartonline the published conversation examines the collaborative processes, boundaries and outputs of artist Sophie Warren and architect Jonathan Mosley through an interview with academic and curator Lind... Read More about A conversation between the artist / architect collaboration Sophie Warren and Jonathan Mosley, and curator Lindsay Hughes.

Double O
Physical Artefact

Dimensions: 390cm x 390cm x 50cm Materials: Motorcycle donut, vinyl, monitor and silent moving image loop The rider performs a donut as a perfectly shaped ‘O’ in an urban location. By rotating the motorbike around the front wheel in a continu... Read More about Double O.

Rogue Game 2008-2010
Physical Artefact

Rogue Game explores the notions of territory, governing rules, negotiation and contingency through an understanding of play and spatial research. The proposition is to simultaneously play the games marked out within multi-use sports halls. As the ma... Read More about Rogue Game 2008-2010.

A Nodding Acquaintance
Digital Artefact

Dimensions: Variable. Materials: Structure – hardwood and acrylic paint; Union Jack bunting – cotton and emulsion paint; arrows – vinyl; overhead camera and live feed to monitor. Introduction: ‘A Nodding Acquaintance’, by artist Sophie Warren a... Read More about A Nodding Acquaintance.

Brutal Object
Digital Artefact

Dimensions: 760mm x 760mm x 1170 mm Materials: Sound, cement fibre board, black tape, white Letraset, printed ABS, light Sound duration: 16 minutes. 'Brutal Object’ constructs a narrative of multiple protagonists, consisting of buildings, ch... Read More about Brutal Object.