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Outputs (1085)

Caring to listen: Developing listening practices to better understand experiences of socially engaged artists from working class backgrounds (2023)
Thesis

I examine how working-class backgrounds shape experiences of success when working as a socially engaged artist in the UK. This research is important because until experiences of class inequality are better understood in relation to the working condit... Read More about Caring to listen: Developing listening practices to better understand experiences of socially engaged artists from working class backgrounds.

Specialist community public health nursing students’ experiences of receiving compassion from educators in higher education and on placement (2022)
Thesis

Recent cumulative narratives indicate university cultures and learning environments are becoming less compassionate spaces and important relational characteristics eroded. This has important implications for nurse education where compassion is fundam... Read More about Specialist community public health nursing students’ experiences of receiving compassion from educators in higher education and on placement.

A case study exploring the definition and application of the concept of woman centred care in a pre-registration midwifery education programme (2019)
Thesis

Woman centred care is a concept frequently promoted as a core aspect of midwifery practice, policy and education. However, woman centred care often remains ill-defined and an elusive feature of clinical practice. The impact of woman centred care as p... Read More about A case study exploring the definition and application of the concept of woman centred care in a pre-registration midwifery education programme.

From DotA to MOBA: The emergence and crisis of playful co-creativity in multiplayer online battle arena games (2019)
Thesis

The Multiplayer Online Battle Arena (MOBA) genre represents one of the most popular, dynamic and influential spaces of digital play. Since the genres first commercial release in 2009 with the title League of Legends (2009 – present, Riot Games), MOBA... Read More about From DotA to MOBA: The emergence and crisis of playful co-creativity in multiplayer online battle arena games.

On the production and consumption of moving images: An exploration of the experience of emerging digital technologies, 2007-2016 (2019)
Thesis

The critical commentary for this DPhil by publication explains and analyses the relationships between over 150 research outputs comprising artefacts and artworks, journal articles, book chapters and online resources produced between September 2007 an... Read More about On the production and consumption of moving images: An exploration of the experience of emerging digital technologies, 2007-2016.

Rome at the Poetry Society (2019)
Exhibition / Performance

I’m invading The Poetry Society, throughout its centenary year, with Rome; an invitation to exhibit has been interpreted as an invitation to occupy. Invasion is messy and involves considerable negotiation: art, poetry, Rome collide. There is both sup... Read More about Rome at the Poetry Society.