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Outputs (65)

Play (for) time (2015)
Book Chapter

Through their deployment of interactivity, virtualisation and simulation, videogames are prime examples of the contemporary form of what philosopher of technology, Bernard Stiegler, has termed the industrial temporal object. The experiences produced... Read More about Play (for) time.

Interactive documentary (2014)
Book Chapter

Interactive documentary is a term used to describe the new possibilities for both the construction and representation of reality brought about by the human–computer interface. For a documentary to be interactive in this context, a physical action nee... Read More about Interactive documentary.

Simulation games (2013)
Book Chapter

This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they a... Read More about Simulation games.

Database narrative, spatial montage, and the cultural transmission of memory: An anthropological perspective (2013)
Book Chapter

This chapter discusses ways in which the database narrative techniques of virtual media can be used to explore the relationship between real-world oral storytelling and embodied performance in the cultural transmission of memory. It is based on an on... Read More about Database narrative, spatial montage, and the cultural transmission of memory: An anthropological perspective.

Drawing without light (2013)
Book Chapter

Numerous videogames offer their players opportunities for the production and collection of images displayed and understood as photographs. For some the production of photograph-like images is central to the gameplay, for others it is an add-on activi... Read More about Drawing without light.

Simulation games (2012)
Book Chapter

Entry on Simulation Games in an encyclopedia of video games.