Seth Giddings
Simulation games
Giddings, Seth
Authors
Contributors
Bernard Perron
Editor
Mark J.P. Wolf
Editor
Abstract
This chapter outlines the conventions and pleasures of simulation games as a category, and explores the complicated and contested term simulation. This concept goes to the heart of what computer games and video games are, and the ways in which they articulate ideas, processes, and phenomena between their virtual worlds and the actual world. It has been argued that simulations generate and communicate knowledge and events quite differently from the long-dominant cultural mode of narrative. This raises a thorny question: how, and what, do simulation games simulate?
Online Publication Date | Jan 3, 2014 |
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Publication Date | Dec 17, 2013 |
Deposit Date | Apr 30, 2013 |
Publicly Available Date | Jul 28, 2016 |
Peer Reviewed | Peer Reviewed |
Pages | 259-266 |
Book Title | The Routledge Companion to Video Game Studies |
ISBN | 9780415533324 |
Keywords | video games, simulation, game studies, new media, cyberculture, media theory |
Public URL | https://uwe-repository.worktribe.com/output/924963 |
Publisher URL | http://www.routledge.com/books/details/9780415533324/ |
Additional Information | Additional Information : Copyright 2014 From The Routledge Companion to Video Game Studies by Perron, B. and Wolf, M. J., eds. Reproduced by permission of Taylor and Francis Group, LLC, a division of Informa plc. |
Contract Date | Jul 28, 2016 |
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