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Play (for) time

Crogan, Patrick

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Authors

Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures



Contributors

Joost Raessens
Editor

Valerie Frissen
Editor

Jos De Mul
Editor

Sybille Lammes
Editor

Michiel De Lange
Editor

Abstract

Through their deployment of interactivity, virtualisation and simulation, videogames are prime examples of the contemporary form of what philosopher of technology, Bernard Stiegler, has termed the industrial temporal object. The experiences produced by these media are constituted in the course of the flux of the interior consciousness of the individuals engaged in following—and in the interactive era, in co-producing—the flux of their unfolding. Consequently they are at the very crux both of the individual’s own development in relation to the exterior milieu and in the mutual dynamic of individual and collective becoming that is mediated by shared experience. This paper proceeds from the conviction that a principal tendency of this crucial influence is readable in the preemptive, anticipatory temporalisation constituted in the play-time associated with mainstream videogames in their conventional, designed adoption. I offer some reflections on the challenge to individual and cultural becoming associated with this tendency toward a preemptive comportment to time. I will argue that the ludic industrial temporal object exemplifies a wider tendency toward the radical destabilization of the dynamic of individuation happening at the always technical and prosthetic nexus of the “and” between individual and collective.

Citation

Crogan, P. (2015). Play (for) time. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (225-244). Amsterdam: Amsterdam University Press

Conference Name Homo Ludens 2.0.
Conference Location Utrecht, The Netherlands
Start Date Nov 17, 2010
End Date Nov 18, 2010
Online Publication Date Feb 18, 2015
Publication Date Jan 26, 2015
Deposit Date Sep 14, 2015
Publicly Available Date Mar 29, 2024
Publisher Amsterdam University Press
Peer Reviewed Peer Reviewed
Pages 225-244
Book Title Playful Identities: The Ludification of Digital Media Cultures
Chapter Number 12
ISBN 9789089646392
Keywords videogames, technoculture, Bernard Stiegler, Johann Huizinga
Public URL https://uwe-repository.worktribe.com/output/804085
Publisher URL http://en.aup.nl/books/9789089646392-playful-identities.html
Additional Information Title of Conference or Conference Proceedings : Homo Ludens 2.0.

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