This Guide comes from the activities of the Arts and Humanities Research Council Video Games Research Networking Scheme project, Creative Territories (2014-15). The project looked at the recent emergence of small and independent game maker collectives. The aims were to get some bearings on these as part of the growth of indie games production and to consider how to support them as valuable components in the long term sustainability of this important breeding ground of video game creativity which is also now a significant sector of the industry in its own right.
Our scoping of the territory these recently emerging collectives of video game makers occupy shows that video game makers who come together in shared work arrangements live in interconnected and overlapping local, regional, national and global “places”. Our Guide is about what they do or could do to “live long and prosper” there.
Crogan, P. (2015). The good hubbing guide: Building indie game maker collectives