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Outputs (50)

Dis-automation: Creative making with automation and AI (2022)
Journal Article
Crogan, P. (2022). Dis-automation: Creative making with automation and AI. Media Theory, 6(2), 25-54

This essay considers the nature and stakes of creative making with computational automation technologies. I will argue that Bernard Stiegler’s organological approach to the human as “technical life” takes care of the question of the nature of creativ... Read More about Dis-automation: Creative making with automation and AI.

The conditions of videogame production: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity (2020)
Book Chapter
Crogan, P. (2020). The conditions of videogame production: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity. In P. Ruffino (Ed.), Independent Videogames: Cultures, Techniques, Networks and Politics. Abingdon: Taylor & Francis (Routledge)

This essay considers the implications of Bernard Stiegler's philosophy of technology for a critical account of the nature and potential of creative freedom in video game development. The inquiry is situated in the context of the emergence of independ... Read More about The conditions of videogame production: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity.

Unboxing the Black Box: Reflections on Making with AI and Automation (2020)
Book
Crogan, P. (Ed.). (2020). Unboxing the Black Box: Reflections on Making with AI and Automation. SWCTN

A collective publication by South West Creative Technology Network Automation Fellows. This collection presents thoughts, provocations and reflections on AI and automation in the arena of creative making from some of the South West Creative Technolog... Read More about Unboxing the Black Box: Reflections on Making with AI and Automation.

Creativity and the problem of automation (2020)
Book Chapter
Crogan, P. (2020). Creativity and the problem of automation. In P. Crogan (Ed.), Unboxing the Black Box: Reflections on Making with AI and Automation (16-22). SWCTN

As AI-driven automation systems make their presence increasingly felt in everyday lives, the nature and value of human creativity is becoming an issue requiring urgent attention. While the disruptive impacts of digital innovation are often celebrated... Read More about Creativity and the problem of automation.

Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare (2019)
Book Chapter
Crogan, P. (2020). Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare. In T. Heffernan (Ed.), Cyborg Futures: Cross-disciplinary Perspectives on Artificial Intelligence and Robotics (89-112). London: Palgrave Macmillan. https://doi.org/10.1007/978-3-030-21836-2_5

My subject in this paper is the analysis, speculation and recommendations for the future development and deployment of lethal autonomous robotic systems such as they appear in reports, studies and presentations emanating from what is still aptly call... Read More about Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare.

Bernard Stiegler on algorithmic governmentality: A new regimen of truth? (2019)
Journal Article
Crogan, P. (2019). Bernard Stiegler on algorithmic governmentality: A new regimen of truth?. New Formations: A Journal of Culture, Theory, Politics, 98, 48-67. https://doi.org/10.3898/NEWF%3A98.04.2019

This essay examines philosopher of technology and media Bernard Stiegler’s propositions concerning the nature and effects of the automation of social existence through computational processes deployed in online media. It argues for the critical perti... Read More about Bernard Stiegler on algorithmic governmentality: A new regimen of truth?.

Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch (2018)
Journal Article
Crogan, P. (2018). Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch. Games and Culture, 13(7), 671-689. https://doi.org/10.1177/1555412018756708

© The Author(s) 2018. This essay draws on research undertaken as part of a research network project exploring the growth of independent game producers in recent years and the associated changes in the technological and economic conditions of the game... Read More about Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch.

San Andreas and the Spiralling of the Analogico–Digital Animated Image (2017)
Journal Article
Crogan, P. (2017). San Andreas and the Spiralling of the Analogico–Digital Animated Image. Animation, 12(3), 334-349. https://doi.org/10.1177/1746847717729595

© 2017, © The Author(s) 2017. This article considers the contemporary state of mainstream Hollywood cinema as a profoundly animation-driven form of spectacular entertainment characteristic of global digital media in the era of what Bernard Stiegler c... Read More about San Andreas and the Spiralling of the Analogico–Digital Animated Image.

Bernard Stiegler (2017)
Other
Crogan, P. (2017). Bernard Stiegler

Annotated bibliography of primary and secondary sources for Bernard Stiegler. For the online service of Oxford University Press, Oxford Bibliographies in Literary and Critical Theory.

Automatic society: Stiegler on stupidity, spirals and the end (of theory) (2017)
Presentation / Conference
Crogan, P. (2017, February). Automatic society: Stiegler on stupidity, spirals and the end (of theory). Presented at Centre for Film, Media, Discourse and Culture,University of Wolverhampton Seminar Series, University of Wolverhampton

This talk will discuss philosopher Bernard Stiegler’s efforts to promote a critical encounter with key tendencies readily apparent in contemporary globalised digital technocultural development: a spiralling stupidity, a corresponding loss of the capa... Read More about Automatic society: Stiegler on stupidity, spirals and the end (of theory).

Providential enunciation in Mr Deeds Goes to Town (2016)
Digital Artefact
Crogan, P. (2016). Providential enunciation in Mr Deeds Goes to Town

Audiovisual essay analysing sequences from Capra classic. Film studies interpretation of enunciative strategy of Mr Deeds.

War, mathematics, and simulation: Drones and (losing) control of battlespace (2016)
Book Chapter
Crogan, P. (2016). War, mathematics, and simulation: Drones and (losing) control of battlespace. In P. Harrigan, & M. Kirschenbaum (Eds.), Zones of Control: Perspectives on Wargaming (641-667). Cambridge, MA: Massachusetts Institute of Technology Press (MIT Press)

This chapter will reflect on aspects of the expansion of military drone usage by Western powers in the “war on terror” over the last decade or so. In examining contemporary and envisaged drone deployments I am also concerned with what they can reveal... Read More about War, mathematics, and simulation: Drones and (losing) control of battlespace.

The automation of everyday life (2016)
Journal Article
Crogan, P. (2016). The automation of everyday life. adComunica. Revista Científica de Estrategias, Tendencias e innovación en Comunicación, 127-139. https://doi.org/10.6035/2174-0992.2016.12.8

This text is the translation of the conference The automation of Everyday Life, delivered by Dr. Patrick Crogan (University of West of England, Bristol), the 5th of February of 2016 on the Meetings about communitacion and digital culture:Emerging res... Read More about The automation of everyday life.

Play (for) time (2015)
Book Chapter
Crogan, P. (2015). Play (for) time. In V. Frissen, S. Lammes, M. De Lange, J. De Mul, & J. Raessens (Eds.), Playful Identities: The Ludification of Digital Media Cultures (225-244). Amsterdam: Amsterdam University Press

Through their deployment of interactivity, virtualisation and simulation, videogames are prime examples of the contemporary form of what philosopher of technology, Bernard Stiegler, has termed the industrial temporal object. The experiences produced... Read More about Play (for) time.

The decomposition of autonomy: Or, drones and global technicity (2014)
Presentation / Conference
Crogan, P. (2014, December). The decomposition of autonomy: Or, drones and global technicity. Paper presented at Remote Control: Violence, Containment, Technology, Utrecht, Netherlands

This paper assesses the political and global security implications of the use of automated weapon systems by several advanced industrial powers through a critical frame informed by the work of Bernard Stiegler, Gregoire Chamayou, Derek Gregory and ot... Read More about The decomposition of autonomy: Or, drones and global technicity.

Drones and global technicity (2014)
Presentation / Conference
Crogan, P. (2014, November). Drones and global technicity. Paper presented at General Organology, Kent, England

This paper (for General Organology conference, http://nootechnics.org/ ) will explore the expansion of military drone usage by Western powers in the “war on terror” over the last decade or so in relation to Bernard Stiegler’s organological approach t... Read More about Drones and global technicity.

The conditions of production of video games: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity (2014)
Presentation / Conference
Crogan, P. (2014, November). The conditions of production of video games: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity. Presented at Philosophy of Computer Games 8: Freedom in Play, Bilgi University, Istanbul

This is the text of a keynote presentation at the Philsophy of Computer Games 8: Freedom in Play conference held at Bilgi University, Istanbul in November 2014. It considers the implications of Bernard Stiegler's philosophy of technology for a critic... Read More about The conditions of production of video games: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity.

Technology, technicity and time: Reanimating old questions for film and media theory in the wake of Stiegler’s philosophical activism (2014)
Presentation / Conference
Crogan, P. (2014, May). Technology, technicity and time: Reanimating old questions for film and media theory in the wake of Stiegler’s philosophical activism. Presented at Irish Screen Studies Seminar, Dublin, Ireland

This is the text of the keynote speech at the Irish Screen Studies Seminar, Trinity College Dublin, May 2014. Stiegler's philosophy of technology and of media is examined for its potential to contribute to a reformulation of film and media studies in... Read More about Technology, technicity and time: Reanimating old questions for film and media theory in the wake of Stiegler’s philosophical activism.

Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience (2013)
Presentation / Conference
Crogan, P. (2013, June). Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience. Paper presented at Conditions of Mediation, Birkbeck College

I offer here this short commentary on a section from Technics and Time 2’s final chapter, ‘Temporal Object and Retentional Finitude’ in which Stiegler engages in a lengthy meditation on Husserl’s account of primary and secondary retention—a meditatio... Read More about Passing, swirling, spinning: A brief note on Stiegler's post-phenomenological account of mediated experience.

Simulation games (2012)
Book Chapter
Crogan, P. (2012). Simulation games. In M. Wolf (Ed.), The Encyclopedia of Video Games: The Culture, Technology and Art of Gaming. ABC CLIO

Entry on Simulation Games in an encyclopedia of video games.

Paying attention: Toward a critique of the attention economy (2012)
Journal Article
Crogan, P., & Kinsley, S. (2012). Paying attention: Toward a critique of the attention economy

This is the introduction to the special issue of Culture Machine co-edited by the authors and drawn from the 2010 conference of the same name co-convened by the Digital Cultures Research Centre for the European Science Foundaiton (see www.payingatten... Read More about Paying attention: Toward a critique of the attention economy.

Editing (and) individuation (2012)
Journal Article
Crogan, P. (2012). Editing (and) individuation. New Formations: A Journal of Culture, Theory, Politics, 97-110

This essay will explore aspects of Bernard Stiegler's theorisation of film editing as the construction of a flux of perceptual experience at the heart of the industrialisation of attention characteristic of modern and contemporary technocultures. Thi... Read More about Editing (and) individuation.

Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture (2010)
Journal Article
Crogan, P. (2010). Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture

This essay takes Mamoru Oshii’s Avalon (2001) as a starting point for consideration of the impact of simulational interactive media on contemporary technoculture. The connections made in the film between virtual reality games and military research an... Read More about Simulation, history and experience in Oshii’s Avalon and military-entertainment technoculture.

Chairs for Paying attention: digital media cultures and generational responsibility (2010)
Presentation / Conference
Crogan, P., & Dovey, J. (2010, September). Chairs for Paying attention: digital media cultures and generational responsibility

This conference was funded by the European Science Foundation and took place in September 6-9, 2010 in Linkoping, Sweden. It was co-convened by Jonathan Dovey and Patrick Crogan of UWE's Digital Cultures Research Centre. Keynote speakers were Bernard... Read More about Chairs for Paying attention: digital media cultures and generational responsibility.

Knowledge, care and trans-individuation: An interview with Bernard Stiegler (2010)
Journal Article
Crogan, P. (2010). Knowledge, care and trans-individuation: An interview with Bernard Stiegler. Cultural Politics, 6(2), 157-170. https://doi.org/10.2752/175174310X12672016548207

An Interview with French philosopher of technology and activist, Bernard Stiegler. The interview was conducted in November 2008 in Paris. It appears in the special issue on Stiegler in the journal Cultural Politics (6:2, July 2010), guest edited by P... Read More about Knowledge, care and trans-individuation: An interview with Bernard Stiegler.

Addressing regional cultural heritage maintenance using the digital songlines game engine (2009)
Book Chapter
Leavy, B., Wyeld, T. G., & Crogan, P. (2009). Addressing regional cultural heritage maintenance using the digital songlines game engine. In L. Hjorth, & D. Chan (Eds.), Gaming Cultures and Place in Asia-Pacific (107-169). New York: Routledge

An essay exploring the cultural, aesthetic and ethical implications of using a videogame engine in an Aboriginal cultural heritage preservation project.

Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology (2009)
Other
Crogan, P., & Kennedy, H. W. (2009). Games and Culture: A Journal of Interactive Media, vol 4., no. 2 (April 2009), Special Section on games and technology

This special section, co-edited by Patrick Crogan and Helen Kennedy, comprised the majority of this issue of Games and Culture and was derived from a UWE Play Research Group one day symposium held in September 2006.

Technologies between games and culture (2009)
Journal Article
Kennedy, H., & Crogan, P. (2009). Technologies between games and culture. Games and Culture, 4(2), 107-114. https://doi.org/10.1177/1555412008325482

This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relat... Read More about Technologies between games and culture.

The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister (2009)
Journal Article
Crogan, P. (2009). The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister. Transformations,

The Ister (Ross and Barison, 2003)—part documentary, travelogue and philosophical meditation supplementing Heidegger’s meditation on Holderlin’s poem about the Danube—opens and closes with sequences of a duck waddling along the bank of the river. The... Read More about The duck and the philosopher: Rhythms of editing and thinking between Bernard Stiegler and The Ister.

Targeting, television and networking: An interview with Samuel Weber (2008)
Journal Article
Crogan, P., & Weber, S. (2008). Targeting, television and networking: An interview with Samuel Weber. Convergence, 14(4), 375-385. https://doi.org/10.1177/1354856508094658

In this interview, Samuel Weber discusses two recent books that explore issues of contemporary media and politics, Targets of Opportunity and Theatricality as Medium. Targeting is identified as a modality of conceiving the world that is as old as wes... Read More about Targeting, television and networking: An interview with Samuel Weber.

Wargaming and computer games: Fun with the future (2008)
Book Chapter
Crogan, P. (2008). Wargaming and computer games: Fun with the future. In M. Swalwell, & J. Wilson (Eds.), The Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics (147-166). North Carolina: McFarland and Company

An essay exploring the historical influence of wargaming on contemporary computer gaming and the philosophical implications of this.

Acting Out (2008)
Book
Stiegler, B., Barison, D., Ross, D., & Crogan, P. (2008). Acting Out. Stanford: Stanford University Press

The book translates two essays by Bernard Stiegler concerning his pathway to studying philosophy, his interest in an engaged philosophical practice relevant to the contemporary world, and his analysis of significant social and cultural problems relat... Read More about Acting Out.

A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness (2008)
Book Chapter
Crogan, P., Wyeld, T., & Leavy, B. (2008). A conversation on the efficacies of the game engine to address notions of sacred space: The digital songlines project and transgressions of sacredness. In T. G. Wyeld, S. Kenderdine, & M. Docherty (Eds.), Virtual Systems and Multimedia: 13th International Conference, VSMM 2007, Brisbane Australia, September 23-26 2007, Revised Selected Papers (24-34). Berlin: Springer

A conference paper exploring issues arising from the experimental use of a videogame engine in an Aboriginal cultural heritage preservation project.

Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series (2007)
Journal Article
Crogan, P. (2007). Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series

In Volumes 2 and 3 of his Technics and Time series, Bernard Stiegler advances a complex series of arguments concerning the relationship between philosophy and film, and thinking and film more generally. This is done in the context, and fulfillment, o... Read More about Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series.

Logistical space: Flight simulation and virtual reality (2007)
Book Chapter
Crogan, P. (2007). Logistical space: Flight simulation and virtual reality. In A. Cholodenko (Ed.), The Illusion of Life 2: More Essays on Animation. Sydney: Power Publications

This paper looks at the history of flight simulation technology as a key instance of the logistics of vision (Virilio) bringing about a preemptive reanimation of the world first developed in military training context, and disseminated by its contribu... Read More about Logistical space: Flight simulation and virtual reality.

Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being] (2006)
Journal Article
Crogan, P. (2006). Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being]. Film-Philosophy, 10(3), 39-54

Critical review of the third volume of Bernard Stiegler's Technics and Time series with a particular focus on Stiegler's theory of cinema and of cinematic consciousness therein.

The game thing: Ludology and other theory games (2004)
Journal Article
Crogan, P. (2004). The game thing: Ludology and other theory games. Media International Australia, 110(1), 10-18. https://doi.org/10.1177/1329878X0411000104

The current state of computer games studies as it was in the early 2000s is critically examined in this paper by means of an analysis of the recently released computer game, The Thing. Game studies is an emerging area of humanities scholarship, an em... Read More about The game thing: Ludology and other theory games.

Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2 (2003)
Book Chapter
Crogan, P. (2003). Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In M. Wolf, & B. Perron (Eds.), The Video Game Theory Reader. New York: Routledge

This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.

The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future (1999)
Journal Article
Crogan, P. (1999). The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future. Theory, Culture and Society, 16(6), 161-176. https://doi.org/10.1177/02632769922050926

This article explores the issues for contemporary critical practice raised by Paul Virilio's engagement with the future. Virilio's project is an ongoing attempt to theorize cultural, political, military and techno-scientific developments in terms bot... Read More about The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future.

Videogames, war and operational aesthetics
Book Chapter
Crogan, P. Videogames, war and operational aesthetics. In J. Bourke (Ed.), War and Art: A Visual History of Modern Conflict. London: Reaktion Books

This essay in a large collection of work exploring the visual representation of conflict examines videogames for their particular modes and logics of representation, which entail and operational, interactive and configurative character that has some... Read More about Videogames, war and operational aesthetics.

The experience of the industrial temporal object
Book Chapter
Crogan, P. (2012). The experience of the industrial temporal object. In G. Moore, & C. Howells (Eds.), Stiegler and Technics. Edinburgh: Edinburgh University Press

In Technics and Time 3: Cinematic Time and the Question of Malaise, Bernard Stiegler elaborates his notion of the industrial temporal object in order to characterise the nature of modern industrially produced media forms. This essay will examine Stie... Read More about The experience of the industrial temporal object.

Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009.
Other
Crogan, P., Sharp, J., & Cameron, A. Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009. Bristol

This retrospective festival took place in October and November, 2009 at the Arnolfini Gallery in Bristol. It was co-curated by Patrick Crogan, Jasper Sharp and Alastair Cameron. 8 Films by the dual Palme d'Or winning Japanese filmmaker were screened.... Read More about Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009..