Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures
Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2
Crogan, Patrick
Authors
Contributors
Mark Wolf
Editor
Bernard Perron
Editor
Abstract
This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.
Citation
Crogan, P. (2003). Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In M. Wolf, & B. Perron (Eds.), The Video Game Theory ReaderRoutledge
Publication Date | Aug 19, 2003 |
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Peer Reviewed | Peer Reviewed |
Book Title | The Video Game Theory Reader |
ISBN | 9780415965781 |
Keywords | video games, narrative, temporality, history |
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