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Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2

Crogan, Patrick

Authors

Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures



Contributors

Mark Wolf
Editor

Bernard Perron
Editor

Abstract

This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.

Citation

Crogan, P. (2003). Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In M. Wolf, & B. Perron (Eds.), The Video Game Theory Reader. New York: Routledge

Publication Date Aug 19, 2003
Peer Reviewed Peer Reviewed
Book Title The Video Game Theory Reader
ISBN 9780415965781
Keywords video games, narrative, temporality, history
Public URL https://uwe-repository.worktribe.com/output/1068266