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Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2

Crogan, Patrick

Authors

Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures



Contributors

Mark Wolf
Editor

Bernard Perron
Editor

Abstract

This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.

Publication Date Aug 19, 2003
Peer Reviewed Peer Reviewed
Book Title The Video Game Theory Reader
ISBN 9780415965781
Keywords video games, narrative, temporality, history
Public URL https://uwe-repository.worktribe.com/output/1068266