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The game thing: Ludology and other theory games

Crogan, Patrick

Authors

Patrick Crogan Patrick.Crogan@uwe.ac.uk
Associate Professor in Digital Cultures



Abstract

The current state of computer games studies as it was in the early 2000s is critically examined in this paper by means of an analysis of the recently released computer game, The Thing. Game studies is an emerging area of humanities scholarship, an emergence that exhibits characteristically ambivalent framings of its object of study.

Journal Article Type Article
Acceptance Date May 5, 2003
Publication Date Feb 1, 2004
Journal Media International Australia
Print ISSN 1329-878X
Publisher SAGE Publications
Peer Reviewed Peer Reviewed
Volume 110
Issue 1
Pages 10-18
DOI https://doi.org/10.1177/1329878X0411000104
Keywords video game studies, The Thing video game, ludology
Public URL https://uwe-repository.worktribe.com/output/1062071
Publisher URL https://doi.org/10.1177/1329878X0411000104