@article { , title = {The game thing: Ludology and other theory games}, abstract = {The current state of computer games studies as it was in the early 2000s is critically examined in this paper by means of an analysis of the recently released computer game, The Thing. Game studies is an emerging area of humanities scholarship, an emergence that exhibits characteristically ambivalent framings of its object of study.}, doi = {10.1177/1329878X0411000104}, issn = {1329-878X}, issue = {1}, journal = {Media International Australia}, pages = {10-18}, publicationstatus = {Published}, publisher = {SAGE Publications}, url = {https://uwe-repository.worktribe.com/output/1062071}, volume = {110}, keyword = {Digital Cultures Research Centre, video game studies, The Thing video game, ludology}, year = {2004}, author = {Crogan, Patrick} }