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All Outputs (260)

Evaluating the effectiveness of a Roblox video game (Super U Story) in improving body image among children and adolescents in the United States: Randomized controlled trial (2025)
Journal Article

Background: Body dissatisfaction is a global public health issue negatively impacting young people’s mental and physical well-being, underscoring an urgent need to develop early interventions. There is emerging evidence suggesting that microinterven... Read More about Evaluating the effectiveness of a Roblox video game (Super U Story) in improving body image among children and adolescents in the United States: Randomized controlled trial.

Development and clinical interpretation of an explainable AI model for predicting patient pathways in the emergency department: A retrospective study (2025)
Journal Article

Background: Overcrowded emergency departments (EDs) create significant challenges for patient management and hospital efficiency. In response, Amiens Picardy University Hospital (APUH) developed the “Prediction of the Patient Pathway in the Emergency... Read More about Development and clinical interpretation of an explainable AI model for predicting patient pathways in the emergency department: A retrospective study.

Transforming programming education: The effectiveness of motivational scenario-based design in serious games (2025)
Journal Article

Programming education faces persistent challenges, particularly in sustaining learner engagement and motivation while teaching abstract concepts like algorithms, data structures, and problem-solving skills. Traditional methods, focused heavily on the... Read More about Transforming programming education: The effectiveness of motivational scenario-based design in serious games.

Comparing approaches to teaching patients how to use an app-based home spirometer: A randomised controlled trial (2025)
Journal Article

Background
Bluetooth enabled, app-based home spirometry has been validated for use in the diagnosis and monitoring of respiratory disease. Remote teaching (virtual or self-directed) offers the opportunity to deliver diagnostics safely and at scale.... Read More about Comparing approaches to teaching patients how to use an app-based home spirometer: A randomised controlled trial.

Optimizing the substrate for hypercube-based neuroevolution of augmented topologies to design soft actuators (2025)
Journal Article

The characteristics of soft robots make them better candidates for applications such as healthcare, due to their enhanced safety, adaptability and more natural human-robot interaction compared to traditional counterparts. Different actuating systems... Read More about Optimizing the substrate for hypercube-based neuroevolution of augmented topologies to design soft actuators.

Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students (2025)
Journal Article

Citizen science now relies heavily on digital platforms to engage the public in environmental data collection. Yet, many projects face declining participation over time. This study examines the effect of three elements of gamification—points, daily s... Read More about Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students.

The psychosocial impact of cleft lip and/or palate on caregivers and individuals in low- and middle-income countries: A narrative review (2025)
Journal Article

Low- and middle-income countries (LMICs) represent the highest incidence, morbidity, and Disability Adjusted Life Years for cleft lip and/or palate (CL/P) globally. Most cleft care models now include psychosocial support, yet the psychosocial impacts... Read More about The psychosocial impact of cleft lip and/or palate on caregivers and individuals in low- and middle-income countries: A narrative review.