Using Minecraft to explore the Amazon rainforest
(2025)
Journal Article
All Outputs (104)
Exploring river and natural flood management using Minecraft (2025)
Journal Article
Empowering youth: Communicating sustainability and green skills through Minecraft (2025)
Presentation / Conference Contribution
This presentation explores the innovative use of Minecraft as a multifaceted tool for engaging children and young people in sustainability education. By integrating game-based learning, we have developed programs that allow participants to design and... Read More about Empowering youth: Communicating sustainability and green skills through Minecraft.
Engaging children with river and natural flood management in Minecraft (2025)
Presentation / Conference Contribution
Science Hunters (1) is a programme of projects that has successful utilised the popular computer game Minecraft to engage children from under-represented backgrounds with geosciences, engineering and other related areas for the last decade (2). Proje... Read More about Engaging children with river and natural flood management in Minecraft.
Women in Industry Wave 1 Evaluation Report 2024 (2025)
Report
The Engineering and Construction sectors are cornerstone employers in the West of England and need both greater numbers and greater diversity of new entrants to sustain growth in these industries. Through focussing on both recruitment and retention s... Read More about Women in Industry Wave 1 Evaluation Report 2024.
Science Hunters: Engineering for Sustainable Societies (2024)
Presentation / Conference Contribution
Invited as a member of the Royal Academy of Engineering Awardee Excellence Community to exhibit at their conference the Science Hunters project: Engineering for Sustainable Societies.
An example of the views of educators on incorporating the sustainable development goals into engineering and environmental school engagement activities using Minecraft (2024)
Journal Article
The United Nations adopted the Sustainable Development Goals in 2015 as a call to “end poverty, protect the planet, and ensure that by 2030 all people enjoy peace and prosperity”. The UK-based Science Hunters programme uses Minecraft to engage childr... Read More about An example of the views of educators on incorporating the sustainable development goals into engineering and environmental school engagement activities using Minecraft.
Lessons learnt from the implementation of the Covid-19 vaccination programme in the Southwest of England (2024)
Journal Article
Background
Vaccination remains one of the most successful public health interventions in preventing severe disease and death. The roll-out of Covid-19 vaccination programmes has helped protect billions of people around the world against Covid-19. Mo... Read More about Lessons learnt from the implementation of the Covid-19 vaccination programme in the Southwest of England.
Impacts of COVID-19 on UK environmental science engagement projects (2024)
Journal Article
In February-March 2020, ‘Investing in the Future of Science’ collected data on environmental science engagement with UK school-aged children. The UK then entered its first COVID-19 national lockdown. Larger or wider-reaching projects appeared more li... Read More about Impacts of COVID-19 on UK environmental science engagement projects.
Using Minecraft Clubs to support neurodivergent children with STEM (2024)
Presentation / Conference Contribution
An invited presentation at the Association for Child and Adolescent Mental Health Conference, on using Minecraft clubs to support neurodivergent children with STEM.
Patient and public involvement (PPI) in health research is now well-established, whilst science, technology, engineering and mathematics (STEM) research has shifted from a focus on science communication alone to public engagement (PE) within its rese... Read More about Public involvement and public engagement: An example of convergent evolution? Findings from a conceptual qualitative review of patient and public involvement, and public engagement, in health and scientific research..
Engaging children with engineering through the use of Minecraft (2024)
Presentation / Conference Contribution
An invited presentation and demonstration at the IMechE Regional Education Officers Meeting, on Science Hunters projects using Minecraft to engage children with engineering.
Voices in a pandemic: using deep mapping to explore children’s sense of place during the COVID-19 pandemic in UK (2024)
Journal Article
Children’s sense of place is important for wellbeing, development and belonging in a community or place. The VIP-CLEAR (Voices in a Pandemic – Children’s Lockdown Experiences Applied to Recovery) project used creative methods and repeat engagement t... Read More about Voices in a pandemic: using deep mapping to explore children’s sense of place during the COVID-19 pandemic in UK.
Understanding the impact of children's and young people's self-harm on parental well-being: a systematic literature review of qualitative and quantitative findings (2024)
Journal Article
Background: Self-harm in children and young people is increasing. Parents are vital in supporting young people; however, parents may experience distress linked to the self-harm. Previous reviews have highlighted the emotional impact and need for info... Read More about Understanding the impact of children's and young people's self-harm on parental well-being: a systematic literature review of qualitative and quantitative findings.
Near and far: Engaging children with place through Minecraft (2023)
Journal Article
Minecraft is an extremely popular computer game and educational tool. It provides various place-based facilities, with schools, towns and islands recreated, and geology and archaeology made available to explore in-game. In this ‘Spotlight On … ’ arti... Read More about Near and far: Engaging children with place through Minecraft.
The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19 (2023)
Journal Article
This paper offers a new child-centred methodology that explores children's visions of their futures, encourages self-reflection and depth and shares children's voices with peers and researchers, as unbrokered as possible. This final stage of a longit... Read More about The tree(s) of hope and ambition: An arts-based social science informed, participatory research method to explore children's future hopes, ambitions and support in relation to COVID-19.
Amplifying the voices of neurodivergent students in relation to higher education assessment at UWE Bristol (2023)
Report
This paper reports on a study funded by the UWE Pedagogical Project fund in 2021-2022, which aimed to amplify the voices of neurodivergent (referred to as ‘ND’) students in relation to lived experiences of Higher Education (HE) assessment practices w... Read More about Amplifying the voices of neurodivergent students in relation to higher education assessment at UWE Bristol.
‘Make sure to stay safe’: Using art and trust to navigate research collaborations through an evolving social crisis (2023)
Presentation / Conference Contribution
Effective communication and engagement around a global pandemic require a thorough understanding of perceptions and experiences of affected groups. Children were significantly impacted by mitigation measures during COVID-19, yet their voices were sel... Read More about ‘Make sure to stay safe’: Using art and trust to navigate research collaborations through an evolving social crisis.
Seeing through the fog – stories of social shocks to empower youth voice and leadership (2023)
Presentation / Conference Contribution
The UN Convention of the Rights of the Child (Article 12) clearly states that children have the right to be to be heard and to have their views taken seriously. However, their voices are seldom listened to or considered in policy making and policy de... Read More about Seeing through the fog – stories of social shocks to empower youth voice and leadership.
Adapting for remote delivery during COVID-19: Insights from a science engagement project (2023)
Journal Article
Science Hunters is an established outreach program using the computer game Minecraft to engage children in science. Before the pandemic, Science Hunters regularly delivered sessions schools but ceased delivering face-to-face sessions during the COV... Read More about Adapting for remote delivery during COVID-19: Insights from a science engagement project.