Rachel Williams Rachel21.Williams@uwe.ac.uk
Senior Lecturer in Organisation Studies
There's an app for that! Utilising technology to gamify student engagement
Williams, Rachel; Sutherland, Neil
Authors
Neil Sutherland Neil.Sutherland@uwe.ac.uk
Senior Lecturer
Abstract
What can video games like Pokémon teach us about improving student engagement? In this session you will learn how to utilise underexplored features of Instagram and Blackboard to gamify the student experience and ultimately increase engagement. These regular Festival attendees bring you concrete ideas to take away. We will present two case studies, one showing how we have used gamification at a programme level and one at a module level to show how the core tenants of gamification can be applied in a range of settings. Come along to learn from our successes (and failures) and find out how you can level up your professional practice. (45 minutes)
Presentation Conference Type | Presentation / Talk |
---|---|
Conference Name | UWE festival of Learning, 2022 |
Start Date | Jun 16, 2022 |
End Date | Jun 24, 2022 |
Deposit Date | Jun 16, 2023 |
Keywords | gamification, higher education, engagement |
Public URL | https://uwe-repository.worktribe.com/output/10549832 |
Related Public URLs | https://www.uwe.ac.uk/events/festival-of-learning |
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