Rachel Williams Rachel21.Williams@uwe.ac.uk
Senior Lecturer in Organisation Studies
Gamifying the virtual learning environment: A case study
Williams, Rachel; Tarrabain, Chloe
Authors
Dr Chloe Tarrabain Chloe.Tarrabain@uwe.ac.uk
Senior Lecturer in Organisation Studies
Abstract
This presentation aims to contribute to deeper understandings of how gamification has been practically used on a first-year undergraduate module to encourage student engagement and participation beyond asynchronous sessions. Online innovations have been particularly pertinent in the context of the increasing roll-out of distance and online learning in higher education (Mishra et al, 2020), however this has also presented unique barriers engagement (Jaggars, 2014; Trow, 2006). The insights gained from this case study have helped to develop understandings into how gamification through blackboard can be used as a multifaceted tool which encourages participation, can be used as a tool for monitoring engagement and provides data which can be used to understand the ways students interact with module material.
Presentation Conference Type | Presentation / Talk |
---|---|
Conference Name | LTSE (Learning Teaching Student Experience), 2022 |
Start Date | May 24, 2022 |
End Date | May 25, 2022 |
Deposit Date | Mar 13, 2023 |
Keywords | Gamification, teaching and learning, engagement |
Public URL | https://uwe-repository.worktribe.com/output/10549812 |
Publisher URL | https://charteredabs.org/ |
Related Public URLs | https://charteredabs.org/events/ltse2022/ |
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