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Outputs (627)

A proposed methodology for developing immersive technological tools for occupational safety and health training and education in the construction industry (2025)
Book Chapter

Construction is a dangerous industry to work in, owing to its poor occupational safety and health (OSH) record worldwide. Training and education have, however, been identified in the literature as one of the important means to addressing the poor OSH... Read More about A proposed methodology for developing immersive technological tools for occupational safety and health training and education in the construction industry.

Virtual reality simulation of pedestrian evacuation in earthquake scenarios: Informing urban design for enhanced evacuation (2025)
Book Chapter

Urban risk analysis traditionally relies on 2D maps and models, which, while effective for static risk mapping, lack the ability to realistically simulate dynamic emergency scenarios. The investigation presented in this chapter explores the integrati... Read More about Virtual reality simulation of pedestrian evacuation in earthquake scenarios: Informing urban design for enhanced evacuation.

Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning (2025)
Book Chapter

Over 50% of onsite hazards remain unrecognized, primarily due to poor hazard perception and attention deficits. Eye-tracking can help in understanding human visual attention and cognitive response, but its application in construction has been restric... Read More about Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning.

Towards a metaverse platform for immersive collaborative design: A critical review of a Furniture, Fixture and Equipment (FFE) application (2025)
Book Chapter

The current technological revolution is rapid and a disruptive catalyst to existing ways of doing business in every aspect of human endeavour. One of the most recent technologies gaining attention is the metaverse, which offers computer-generated s... Read More about Towards a metaverse platform for immersive collaborative design: A critical review of a Furniture, Fixture and Equipment (FFE) application.

Immersive emergency preparedness: Enhancing tunnel operations with virtual reality door closure training (2025)
Book Chapter

Infrastructure projects, particularly tunnel construction, demand meticulous safety measures due to the complexities involved and the significant risks posed by heavy machinery operations. Despite relying on traditional safety drills and standardized... Read More about Immersive emergency preparedness: Enhancing tunnel operations with virtual reality door closure training.

Navigating urban futures: Crafting an experimental framework for eye-tracking integrated virtual reality in co-creative planning (2025)
Book Chapter

Wheelchair users (WCUs) often face unnecessary risks and socio-economic exclusion due to inadequate urban infrastructure. In this context, adopting participatory design (PD) in urban infrastructure planning proffers socially inclusive urban developme... Read More about Navigating urban futures: Crafting an experimental framework for eye-tracking integrated virtual reality in co-creative planning.