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Outputs (65)

Understanding VR audiences (2022)
Book Chapter

Becoming an audience member in virtual reality can be a surreal experience; like entering a pocket reality, like finding Narnia in your wardrobe, like popping through a chalk painting on the pavement. Quite distinct from our relationship with big and... Read More about Understanding VR audiences.

Critical ambience (2020)
Book Chapter

This chapter argues that ambient cultural practices can be reframed as critically focused experiences rather than either passive backgrounds or immersive entertainment. We argue that ambient literature can leave the reader or listener with a heighten... Read More about Critical ambience.

Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare (2019)
Book Chapter

My subject in this paper is the analysis, speculation and recommendations for the future development and deployment of lethal autonomous robotic systems such as they appear in reports, studies and presentations emanating from what is still aptly call... Read More about Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare.