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Voices at the Margins: An exploration of the perceptions of 'vulnerable' children, their families’ and library professionals regarding reading for pleasure and public libraries (2025)
Thesis

Reading for pleasure is defined by Cremin (2014) as volitional, in which there is an anticipated satisfaction from such an activity. However, why children read and how it benefits them, has only been receiving attention in the policy space in the la... Read More about Voices at the Margins: An exploration of the perceptions of 'vulnerable' children, their families’ and library professionals regarding reading for pleasure and public libraries.

Organizing and official development assistance in the Lao People’s Democratic Republic: Contested conceptions of participation (2025)
Thesis

Participatory approaches to organizing have become standard in development assistance, building on the work of Robert Chambers and rooted in the work of Paulo Fiere on participatory pedagogy. Adopted by organizations ranging from the United Nations t... Read More about Organizing and official development assistance in the Lao People’s Democratic Republic: Contested conceptions of participation.

Implementation of a hospice community service redesign: Qualitative research identifying lessons learned (2025)
Journal Article

Background: The need to improve equity of access to palliative care is well recognized; however, much less is known about how new models of hospice community services can be successfully introduced. Aim: We aimed to capture learning from the implemen... Read More about Implementation of a hospice community service redesign: Qualitative research identifying lessons learned.

Exploring how entertainment documentaries construct London to account for the residence of the international super-rich in the “hostile environment” for migrants (2025)
Journal Article

Unlike poorer migrant groups, governments offer visa inducements to attract wealthy individuals into a country. However, super-rich migrants’ impact on the UK has been shown to be negative whereas non-super-rich migrants, who are commonly constructed... Read More about Exploring how entertainment documentaries construct London to account for the residence of the international super-rich in the “hostile environment” for migrants.

Investigation of the properties of fly ash and slag-based geopolymer concrete containing waste glass aggregates (2025)
Journal Article

This paper evaluates the geopolymer concrete produced using industrial waste and waste glass obtained by crushing glass materials. Geopolymer concrete mixtures were prepared with a water-to-binder ratio of 0.35 and an alkali activator solution to bin... Read More about Investigation of the properties of fly ash and slag-based geopolymer concrete containing waste glass aggregates.

Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students (2025)
Journal Article

Citizen science now relies heavily on digital platforms to engage the public in environmental data collection. Yet, many projects face declining participation over time. This study examines the effect of three elements of gamification—points, daily s... Read More about Gamifying engagement in spatial crowdsourcing: An exploratory mixed-methods study on gamification impact among university students.

A proposed methodology for developing immersive technological tools for occupational safety and health training and education in the construction industry (2025)
Book Chapter

Construction is a dangerous industry to work in, owing to its poor occupational safety and health (OSH) record worldwide. Training and education have, however, been identified in the literature as one of the important means to addressing the poor OSH... Read More about A proposed methodology for developing immersive technological tools for occupational safety and health training and education in the construction industry.

Towards a metaverse platform for immersive collaborative design: A critical review of a Furniture, Fixture and Equipment (FFE) application (2025)
Book Chapter

The current technological revolution is rapid and a disruptive catalyst to existing ways of doing business in every aspect of human endeavour. One of the most recent technologies gaining attention is the metaverse, which offers computer-generated s... Read More about Towards a metaverse platform for immersive collaborative design: A critical review of a Furniture, Fixture and Equipment (FFE) application.

Immersive emergency preparedness: Enhancing tunnel operations with virtual reality door closure training (2025)
Book Chapter

Infrastructure projects, particularly tunnel construction, demand meticulous safety measures due to the complexities involved and the significant risks posed by heavy machinery operations. Despite relying on traditional safety drills and standardized... Read More about Immersive emergency preparedness: Enhancing tunnel operations with virtual reality door closure training.

Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning (2025)
Book Chapter

Over 50% of onsite hazards remain unrecognized, primarily due to poor hazard perception and attention deficits. Eye-tracking can help in understanding human visual attention and cognitive response, but its application in construction has been restric... Read More about Virtual reality approach to enhancing hazard perception in construction using eye-tracking and deep learning.

Virtual reality simulation of pedestrian evacuation in earthquake scenarios: Informing urban design for enhanced evacuation (2025)
Book Chapter

Urban risk analysis traditionally relies on 2D maps and models, which, while effective for static risk mapping, lack the ability to realistically simulate dynamic emergency scenarios. The investigation presented in this chapter explores the integrati... Read More about Virtual reality simulation of pedestrian evacuation in earthquake scenarios: Informing urban design for enhanced evacuation.