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Squishy logic (2014)
Presentation / Conference
Battle, S. (2014, November). Squishy logic. Presented at DigiMakers

Based on the idea of ‘Squishy Circuits’ from the Playful Learning Lab at the University of St. Thomas (Minnesota), we’re using conductive play dough to create simple logic circuits – AND, OR, and NOT gates – from which computers are built.

Ashby’s mobile homeostat (2014)
Presentation / Conference
Battle, S. (2014, November). Ashby’s mobile homeostat. Paper presented at Artificial Life and Intelligent Agents 2014

In Design for a Brain, W. Ross Ashby speculates about the possibility of creating a mobile homeostat " with its critical states set so that it seeks situations of high illumination. " This paper explores an embedding of Ashby's homeostat within a sim... Read More about Ashby’s mobile homeostat.

Turtle geometry the Python way (2014)
Presentation / Conference
Battle, S. (2014, October). Turtle geometry the Python way. Presented at DigiMakers

An introduction to coding using Python’s on-screen ‘turtle’ that can be commanded with a few simple instructions including forward, backward, left and right. The turtle leaves a trace that can be used to draw geometric figures. This workshop is aimed... Read More about Turtle geometry the Python way.

Beginners' brushbots (2014)
Presentation / Conference
Battle, S. (2014, June). Beginners' brushbots. Presented at DigiMakers

Upcycling trash into toys. Suitable for absolute beginners and aspiring makers. Parents should accompany young children. This is a practical hands-on workshop. Where we will be building simple brush-bots from recycled toothbrushes. We will add a smal... Read More about Beginners' brushbots.

ArtFinder: A faceted browser for cross-cultural art discovery (2014)
Presentation / Conference
Thompson, M., Battle, S., Padget, J., & Takeda, H. (2014, May). ArtFinder: A faceted browser for cross-cultural art discovery. Paper presented at 2nd Human-Semantic Web Interaction Workshop (HSWI2014)

Exploring art from a different culture without prior knowledge of the domain is difficult. Though traditionally experts are required to guide people through the unknown knowledge base, the use of linked data can help consumers to explore for themselv... Read More about ArtFinder: A faceted browser for cross-cultural art discovery.

Autaptic circuits for neural vehicles (2014)
Presentation / Conference
Battle, S. (2014, April). Autaptic circuits for neural vehicles. Paper presented at Artificial Intelligence and Simulation of Behaviour 2014

This paper develops models for single recurrent neural circuits, known as autapses, where the axon of a neuron forms synapses onto its own dendrites. Once thought to be curiosities or artefacts of growing cells in vitro, autapses play a key role in t... Read More about Autaptic circuits for neural vehicles.

The animated android: Graphical animation in processing 2 (2014)
Presentation / Conference
Battle, S. (2014, March). The animated android: Graphical animation in processing 2. Presented at DigiMakers

Processing is an approach to programming through interactive graphics. In this workshop we will create a simple animated toy robot by applying transformations to the graphical coordinate system. By mixing and matching graphical parts, participants wi... Read More about The animated android: Graphical animation in processing 2.

Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0 (2014)
Presentation / Conference
Battle, S. (2014, February). Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0. Presented at DigiMakers

The Blitz video game was released in 1981 by Commodore for the VIC-20 and later the Commodore-64 personal computers http://en.wikipedia.org/wiki/Blitz_(video_game). We will re-create this classic game in the Processing 2.0 language as a way of teachi... Read More about Blitz resurrection: Re-creating a classic 80’s video game in Processing 2.0.