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Turtle geometry the Python way

Battle, Steve

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Abstract

An introduction to coding using Python’s on-screen ‘turtle’ that can be commanded with a few simple instructions including forward, backward, left and right. The turtle leaves a trace that can be used to draw geometric figures. This workshop is aimed at beginners of all ages. The aim is to learn a smattering of programming and a little bit of geometry in a fun way.

Citation

Battle, S. (2014, October). Turtle geometry the Python way. Presented at DigiMakers

Presentation Conference Type Lecture
Conference Name DigiMakers
Start Date Oct 4, 2014
End Date Oct 4, 2014
Publication Date Oct 4, 2014
Peer Reviewed Not Peer Reviewed
Keywords geometry, python, robotics
Additional Information Title of Conference or Conference Proceedings : DigiMakers

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