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An interactive, generative Punch and Judy show using institutions, ASP and emotional agents

Thompson, Matt; Padget, Julian; Battle, Steve


Matt Thompson

Julian Padget


A narrative world can be viewed as a form of society in which characters follow a set of social norms whose collective function is to guide the characters through (the creation of) a story arc and reach some conclusion. By modelling the rules of a narrative using norms, we can govern theactions of agents that act out the characters in a story. Agents are given sets of permitted actions and obligations to fulfil based on their and the story’s current situation. However, the decision to conform to these expectations is ultimately left to the agent. This means that the characters havecontrol over fine-grained elements of the story, resulting in a more flexible and dynamic narrative experience. This would allow the creator of an interactive narrative to specify only the general structure of a story, leaving the details to the agents. We illustrate a particular realisation of this vision using a formalization of Propp’s morphology in a normative social framework, with belief-desire-intention agents playing the characters.


Thompson, M., Padget, J., & Battle, S. (2015, April). An interactive, generative Punch and Judy show using institutions, ASP and emotional agents. Paper presented at AISB 2015: AI & GAMES SYMPOSIUM

Presentation Conference Type Conference Paper (unpublished)
Conference Name AISB 2015: AI & GAMES SYMPOSIUM
Start Date Apr 20, 2015
End Date Apr 22, 2015
Publication Date Apr 1, 2015
Peer Reviewed Peer Reviewed
Keywords propp moves, interactivity, ASP
Publisher URL
Additional Information Title of Conference or Conference Proceedings : AISB 2015: AI & GAMES SYMPOSIUM


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