Skip to main content

Research Repository

Advanced Search

All Outputs (50)

Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series (2007)
Journal Article
Crogan, P. (2007). Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series

In Volumes 2 and 3 of his Technics and Time series, Bernard Stiegler advances a complex series of arguments concerning the relationship between philosophy and film, and thinking and film more generally. This is done in the context, and fulfillment, o... Read More about Thinking cinema (tically) and the industrial temporal object: Schemes and technics of experience in Bernard Stiegler's Technics and Time series.

Logistical space: Flight simulation and virtual reality (2007)
Book Chapter
Crogan, P. (2007). Logistical space: Flight simulation and virtual reality. In A. Cholodenko (Ed.), The Illusion of Life 2: More Essays on Animation. Sydney: Power Publications

This paper looks at the history of flight simulation technology as a key instance of the logistics of vision (Virilio) bringing about a preemptive reanimation of the world first developed in military training context, and disseminated by its contribu... Read More about Logistical space: Flight simulation and virtual reality.

Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being] (2006)
Journal Article
Crogan, P. (2006). Essential viewing: Review of Bernard Stiegler, La technique et le temps 3: Le temps du cinéma et la question du mal-être [Technics and time 3: The time of cinema and the question of ill-being]. Film-Philosophy, 10(3), 39-54

Critical review of the third volume of Bernard Stiegler's Technics and Time series with a particular focus on Stiegler's theory of cinema and of cinematic consciousness therein.

The game thing: Ludology and other theory games (2004)
Journal Article
Crogan, P. (2004). The game thing: Ludology and other theory games. Media International Australia, 110(1), 10-18. https://doi.org/10.1177/1329878X0411000104

The current state of computer games studies as it was in the early 2000s is critically examined in this paper by means of an analysis of the recently released computer game, The Thing. Game studies is an emerging area of humanities scholarship, an em... Read More about The game thing: Ludology and other theory games.

Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2 (2003)
Book Chapter
Crogan, P. (2003). Gametime: History, narrative and temporality in Microsoft Combat Flight Simulator 2. In M. Wolf, & B. Perron (Eds.), The Video Game Theory Reader. New York: Routledge

This essay looks at the relations between narrative and ludic structuring of video game play experience through a comparison between a video game and a film that deal with the history of air war in the Pacific theatre during World War II.

The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future (1999)
Journal Article
Crogan, P. (1999). The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future. Theory, Culture and Society, 16(6), 161-176. https://doi.org/10.1177/02632769922050926

This article explores the issues for contemporary critical practice raised by Paul Virilio's engagement with the future. Virilio's project is an ongoing attempt to theorize cultural, political, military and techno-scientific developments in terms bot... Read More about The Tendency the Accident and the Untimely: Paul Virilio's Engagement with the Future.

Videogames, war and operational aesthetics
Book Chapter
Crogan, P. Videogames, war and operational aesthetics. In J. Bourke (Ed.), War and Art: A Visual History of Modern Conflict. London: Reaktion Books

This essay in a large collection of work exploring the visual representation of conflict examines videogames for their particular modes and logics of representation, which entail and operational, interactive and configurative character that has some... Read More about Videogames, war and operational aesthetics.

The experience of the industrial temporal object
Book Chapter
Crogan, P. (2012). The experience of the industrial temporal object. In G. Moore, & C. Howells (Eds.), Stiegler and Technics. Edinburgh: Edinburgh University Press

In Technics and Time 3: Cinematic Time and the Question of Malaise, Bernard Stiegler elaborates his notion of the industrial temporal object in order to characterise the nature of modern industrially produced media forms. This essay will examine Stie... Read More about The experience of the industrial temporal object.

Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009.
Other
Crogan, P., Sharp, J., & Cameron, A. Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009. Bristol

This retrospective festival took place in October and November, 2009 at the Arnolfini Gallery in Bristol. It was co-curated by Patrick Crogan, Jasper Sharp and Alastair Cameron. 8 Films by the dual Palme d'Or winning Japanese filmmaker were screened.... Read More about Pigs, eels and insects: Re-assessing the legacy of Shohei Imamura. 15 October - 8 November 2009..