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All Outputs (13)

The conditions of videogame production: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity (2020)
Book Chapter

This essay considers the implications of Bernard Stiegler's philosophy of technology for a critical account of the nature and potential of creative freedom in video game development. The inquiry is situated in the context of the emergence of independ... Read More about The conditions of videogame production: The nature and stakes of creative freedom in Stiegler’s philosophy of technicity.

Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare (2019)
Book Chapter

My subject in this paper is the analysis, speculation and recommendations for the future development and deployment of lethal autonomous robotic systems such as they appear in reports, studies and presentations emanating from what is still aptly call... Read More about Visions of swarming robots: Artificial intelligence and stupidity in the military-industrial projection of the future of warfare.

Play (for) time (2015)
Book Chapter

Through their deployment of interactivity, virtualisation and simulation, videogames are prime examples of the contemporary form of what philosopher of technology, Bernard Stiegler, has termed the industrial temporal object. The experiences produced... Read More about Play (for) time.

Simulation games (2012)
Book Chapter

Entry on Simulation Games in an encyclopedia of video games.