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Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable

Summers, Tim; Cook, James; Famer, Will; Raffaella Ferr�, Elisa; Harrison, Lucy; Hemming, Rich; Iv?nescu, Andra; Reed, Luke; Roberts, Flossie; Stevens, Richard; Tatlow, Stephen; Whittaker, Laryssa

Authors

Tim Summers

James Cook

Will Famer

Elisa Raffaella Ferr�

Lucy Harrison

Rich Hemming

Andra Iv?nescu

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Luke Reed Luke.Reed@uwe.ac.uk
Senior Lecturer in Music Technology

Flossie Roberts

Richard Stevens

Stephen Tatlow

Laryssa Whittaker



Abstract

The mid-to-late 2010s saw a renewed interest in virtual reality technologies with the release of a wide selection of consumer VR headsets and glasses, and the increased power of smartphones to provide augmented reality experiences. While research on sound and music in these technologies has started to gather pace, practice and research continue to grapple with significant creative and practical questions. In addition, such discussions have tended to be limited within disciplinary or professional silos. The roundtable presented here was an effort to begin conversations across a variety of fields of research and practice. We shared perspectives and exchanged views informed by different disciplinary traditions and experiences. We also sought to identify key questions and issues regarding music and sound in VR/AR. Three main themes are presented here: 1) Spaces and musical performances, 2) Realities and realism, and 3) Movement, orientation, and disorientation.

Citation

Summers, T., Cook, J., Famer, W., Raffaella Ferrè, E., Harrison, L., Hemming, R., …Whittaker, L. (2021). Music and sound in virtual/augmented realities—Questions, challenges and approaches: A multidisciplinary roundtable. Journal of Sound and Music in Games, 2(2), 63-83. https://doi.org/10.1525/jsmg.2021.2.2.63

Journal Article Type Other
Acceptance Date Jan 4, 2021
Online Publication Date Apr 1, 2021
Publication Date Apr 1, 2021
Deposit Date May 30, 2022
Journal Journal of Sound and Music in Games
Electronic ISSN 2578-3432
Peer Reviewed Peer Reviewed
Volume 2
Issue 2
Pages 63-83
DOI https://doi.org/10.1525/jsmg.2021.2.2.63
Keywords VR, AR, virtuality, spatiality, diegesis, perception, proprioception, cybersickness
Public URL https://uwe-repository.worktribe.com/output/9575779